anuken / koru Goto Github PK
View Code? Open in Web Editor NEWA 2D multiplayer sandbox game.
Home Page: https://anuken.github.io/projects#koru
A 2D multiplayer sandbox game.
Home Page: https://anuken.github.io/projects#koru
Hello!
../../../../src/intel/isl/isl.c:1370: FINISHME: validate row pitch of stencil surfaces
Exception in thread "main" java.lang.RuntimeException: Fragment shader:
0:15(15): error: no function with name 'textureSize2D'
0:19(20): warning:size' used uninitialized 0:19(16): error: could not implicitly convert operands to arithmetic operator 0:19(11): error: cannot construct
vec2' from a non-numeric data type
0:27(44): warning:v' used uninitialized 0:27(100): warning:
v' used uninitialized
0:28(43): warning:v' used uninitialized 0:28(99): warning:
v' used uninitializedat io.anuke.ucore.graphics.Shader.<init>(Shader.java:14) at io.anuke.ucore.core.Shaders.load(Shaders.java:17) at io.anuke.koru.modules.Renderer.loadShaders(Renderer.java:96) at io.anuke.koru.modules.Renderer.<init>(Renderer.java:72) at io.anuke.koru.Koru.init(Koru.java:51) at io.anuke.ucore.modules.ModuleController.create(ModuleController.java:98) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.initializeListener(Lwjgl3Window.java:416) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Window.update(Lwjgl3Window.java:364) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.loop(Lwjgl3Application.java:136) at com.badlogic.gdx.backends.lwjgl3.Lwjgl3Application.<init>(Lwjgl3Application.java:110) at io.anuke.koru.desktop.DesktopLauncher.main(DesktopLauncher.java:23)
Pls create automatic crash report.
I clone repository and run command gradle :desktop:run
Heh =(
I would really like to try this project, but I can't figure out how to build it, because I don't usually write Java code. Please add a simple command list to the Readme with all commands necessary to get the game to run.
Package io.anuke.ucore not exists.
If you are not working on this project, can I copy the textures?
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