Unity Tools and Subsystems from Game Jam games I made :)
Modules
- Music Manager with pooling, fadeout transitions and stinger transitions
- Simple Grid Coordinates system with editor snapping
- A Simple Inheritance-Based State Machine
- A Lootbox/Booster Generator!
- A Singleton Helper
- More random stuff I find useful!
I used thefuntastic's Unity Object Pool for the Music Manager. Originally it used Zenject, but I adapted it can be used in non-zenject projects
There's a sample showing how to use the Music system, I wanted to make more of those for the rest, but hopefully for now the systems are simple enough to understand by just reading the code