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turnbasedstrategygame's Introduction

TurnBasedStrategyGame

Classic Turn Based Strategy Game made with Unity3D

Map Generation

The map is generated using Cellular Automaton. A pseudo random string is used to consistently generate the same map. The map is then smoothed a couple of times. Disjoint rooms are connected together to make the cave-like map more realistic

Movement

AI

Pathfinding algorithm is used to determine the location of a non-ai player. The AI then proceeds to move to their nearest attack range and attack the player.

Enemy Turn

Highlighting

A highlighting system was used to show the valid action ranges (for movement or attacking)

Movement Attack

Weapons

A basic weapon system was implemented to modify base stats

Future

  • Item/Weapon pickups
  • Create team based system
  • Create a level system for characters
  • Persist data in a saved state
  • Smarter AI
  • Fog of war
  • Mission objectives
  • Create multiple stages

turnbasedstrategygame's People

Stargazers

sanjays99 avatar  avatar  avatar  avatar Voyage1969 avatar  avatar Brian Heenan avatar Markus Tinnfält avatar

Watchers

James Cloos avatar Anthony Luu avatar

Forkers

lyn203

turnbasedstrategygame's Issues

License ?

Hello, under what license is this project released under ? Thank-you.

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