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minigene's Introduction

Minigene - A Minimalist Game Ecosystem

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Minigene is a game engine currently specialized in ascii/2D tiled games and fast prototyping. It is planned to support non tiled 2D and 3D in the near future.

Minigene is not a single crate, it is a collection of crates, an ecosystem for game development.

For more information on the design choices of Minigene, visit the blog.

Why would you use this engine?

  • Gets out of your way and lets you choose how you want to build your game
  • Composed of small and specifically chosen libraries
  • Composable
  • WASM Compatible
  • Pick and choose the features that you need

Usage

Add the following to you Cargo.toml file:

minigene = { git = "https://github.com/jojolepro/minigene" }

By default, Minigene will have the terminal feature enabled. If you want it to create a window and use 2D tiling mode, use:

minigene = { git = "https://github.com/jojolepro/minigene", default-features = false, features = ["opengl"] }

Look in the examples/minimal folder for a game template.

See Minigene used in:

Maintainer Information

  • Maintainer: Jojolepro
  • Contact: jojolepro [at] jojolepro [dot] com
  • Website: jojolepro.com
  • Patreon: patreon

minigene's People

Contributors

annekitsune avatar rodrigocam avatar owen-mccormick avatar

Stargazers

Derek avatar Srayan Jana avatar Clément Renault avatar Derek Stobbe avatar Giorgio Pomettini avatar Anderson Slivinski avatar Amber avatar Willi Kappler avatar Erlend Sogge Heggen avatar Alve Larsson avatar

Watchers

Erlend Sogge Heggen avatar James Cloos avatar  avatar  avatar

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