Playing Generated Level | Generated Level |
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Architecture | Example Prompt Generations |
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MarioGPT is a finetuned GPT2 model (specifically, distilgpt2), that is trained on a subset Super Mario Bros and Super Mario Bros: The Lost Levels levels, provided by The Video Game Level Corpus. MarioGPT is able to generate levels, guided by a simple text prompt. This generation is not perfect, but we believe this is a great first step more controllable and diverse level / environment generation. Forward generation:
- python3.8+
from pypi
pip install mario-gpt
or from source
git clone [email protected]:shyamsn97/mario-gpt.git
python setup.py install
Since our models are built off of the amazing transformers library, we host our model in https://huggingface.co/shyamsn97/Mario-GPT2-700-context-length
This code snippet is the minimal code you need to generate a mario level!
from mario_gpt import MarioLM, SampleOutput
# pretrained_model = shyamsn97/Mario-GPT2-700-context-length
mario_lm = MarioLM()
# use cuda to speed stuff up
# import torch
# device = torch.device('cuda')
# mario_lm = mario_lm.to(device)
prompts = ["many pipes, many enemies, some blocks, high elevation"]
# generate level of size 1400, pump temperature up to ~2.4 for more stochastic but playable levels
generated_level = mario_lm.sample(
prompts=prompts,
num_steps=1400,
temperature=2.0,
use_tqdm=True
)
# show string list
generated_level.level
# show PIL image
generated_level.img
# save image
generated_level.img.save("generated_level.png")
# save text level to file
generated_level.save("generated_level.txt")
# play in interactive
generated_level.play()
# run Astar agent
generated_level.run_astar()
# load from text file
loaded_level = SampleOutput.load("generated_level.txt")
# play from loaded (should be the same level that we generated)
loaded_level.play()
...
See notebook for a more in depth tutorial to generate levels
Right now there are two ways to interact with generated levels:
- Huggingface demo -- Thanks to the amazing work by multimodalart, you can generate and play levels interactively in the browser! In addition, gpus are provided so you don't have to own one yourself.
- Using the play and astar methods. These require you to have java installed on your computer (Java 8+ tested). For interactive, use the
play()
method and for astar use therun_astar
method. Example:
from mario_gpt import MarioLM
mario_lm = MarioLM()
prompts = ["many pipes, many enemies, some blocks, high elevation"]
generated_level = mario_lm.sample(
prompts=prompts,
num_steps=1400,
temperature=2.0,
use_tqdm=True
)
# play in interactive
generated_level.play()
# run Astar agent
generated_level.run_astar()
Here's a list of some stuff that will be added to the codebase!
- Basic inference code
- Add MarioBert Model
- Add Interactive simulator
- Inpainting functionality from paper
- Open-ended level generation code
- Training code from paper
- Different generation methods (eg. constrained beam search, etc.)
Shyam Sudhakaran [email protected], https://github.com/shyamsn97
Miguel González-Duque [email protected], https://github.com/miguelgondu
Claire Glanois [email protected], https://github.com/claireaoi
Matthias Freiberger [email protected], https://github.com/matfrei
Elias Najarro [email protected], https://github.com/enajx
Sebastian Risi [email protected], https://github.com/sebastianrisi
If you use the code for academic or commecial use, please cite the associated paper:
@misc{https://doi.org/10.48550/arxiv.2302.05981,
doi = {10.48550/ARXIV.2302.05981},
url = {https://arxiv.org/abs/2302.05981},
author = {Sudhakaran, Shyam and González-Duque, Miguel and Glanois, Claire and Freiberger, Matthias and Najarro, Elias and Risi, Sebastian},
keywords = {Artificial Intelligence (cs.AI), Computation and Language (cs.CL), FOS: Computer and information sciences, FOS: Computer and information sciences},
title = {MarioGPT: Open-Ended Text2Level Generation through Large Language Models},
publisher = {arXiv},
year = {2023},
copyright = {arXiv.org perpetual, non-exclusive license}
}