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wolfery's Issues

[Firefox] File select dialog doesn't open on set char img

Due to security reasons Firefox requires the user to actually click on something to open the file dialog (not necessary the actual input). As a workaround, I suggest opening a modal, same as cropping one and have the browse button there. This can be used only for Firefox or for all browsers.

-- Fuzzy

Adding spell checking support

The game is currently using CodeMirror for the editor. Unfortunately, that means it cannot use the built in spellchecker of the browsers. And we want spell checking.

One solution is to add typo.js with CodeMirror, as described here:
http://stackoverflow.com/questions/12343922/codemirror-with-spell-checker/12462720#12462720

However, the dictionary file is close to 12MB, but will be almost 1MB when sent over the network using gzip.

Questions:

  • Is it worth the extra download?
  • Should it be configurable in the settings (set cfg spellcheck = on)?
  • Should it be on by default?

Implement idle time

After some discussions with several on how to do it, this is how I will initially solve idle time:

Tracking

  • Idle time will be tracked per character
  • Player actions (eg. Accept a request) will not affect idle time. Only character actions will
  • Server will track idle time
  • Any character command will reset its idle time, even if the command fails

Broadcasting

  • Server will only broadcast idle status changes.
  • Available statuses are Active (< 10min), Idle (10min), and Away (30min)
  • Broadcasts will be global. If this becomes too much traffic, it can easilly be switched to Room broadcasts only
  • Additionally, a command might be added that fetches a specific character's exact idle time

Presenting

  • The In Room and Who's Awake lists will initially display Idle status using name color coding
  • The Look at panel will display idle status name ("Active", "Idle", or "Away")
  • Later on, one might use icons (green, yellow, red) instead.

Player controllable NPC puppets

Adding support for creating puppet characters. A character puppet would be controlled in a similar way as an ordinary character, being added to the "Awake characters" bar above the editor while being controlled. Unlike character, a puppet can be controlled by any player (with the priviledge).

The purpose is to be able to add NPC's throughout the world which players may control. Such characters may serve the roles as bartender, clerk, stationmaster, etc.

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