moveme's People
moveme's Issues
File re-open does not work for biped characters
The feet seem to be broken...
Add undo/redo button to the "shelf"
Fix footer page scaling issue
Local save doesn't work in Try mode
Add secondary hip control
Add soft ranges to attributes (min/max)
Maxi's main arm ctrl is invisible
Can’t select it in the persp view. Have to select it in the asset selector. So is the thumb
Add audio support
Minify packages
None of the custom meteor packages are minified. This makes the site slower to load and makes it prone for code theft. Note that besides minifying the packages we'll also need to define a process which will replace the existing packages with the minified ones. Ideally this should be part of a publish process.
Complete constraint setup
Biped rig behavior
- Add the option for fk upper arm to be in a different space (world).
- Separate the translation and rotation parent space so we can move the chest while keeping the head horizontal in world space.
Hook up the infobar to all actions
Add a stretch/scale keys manipulator
Add meta data
Add meta data to the header of the main page
<meta name="Description" content="Free online 3D modeling software: Design, editor, animation, rendering, & lots of free 3D models. Supports Three.JS, FBX, OBJ, V-Ray, Collada, STL.">
Collect a place to collect people that want to learn animation
And determine their requirements, expectations.
Add shadow module
Allow the tracking of a simple shadow (circle) on the ground
Add props
Add option to auto align keys
huge tangent
when splining curves, a huge tangent is created with each key point which deform the entire curve, creating knot and so. So I have to go and edit each key point.
Fix load ball asset page
New hip control is not part of the select and key all presets
The shoulders are missing as well!
Add maya animation export
Make sure we don't loose the selection when changing any of the panel options
Add camera sequencer
Add 3d world showing location of all exiting users
Add switch to key and selection sets
Ctrls of knees could be parented either to foot or world
Add the ability to select and move keys from the timeline
Trouble selecting certain controls
Difficulties to select parts of the body. Shoulders for instance is getting confused with jaw or arm ctrl
Add animation samples
Separate camera and transform control (like maya)
Unable to delete asset
Try removing asset ball for instance
Using multiple panels still creates a second manipulator
Steps to try:
- horizontal layout
- add camera
- set camera to panel
- split vertical
- set camera to panel 1
- set persp to panel 2
Mini selection issues
-Can’t select 2nd torso ctrl by clicking in the scene view. Have to go in the asset selector.
-Can’t select the body Ctrl in the asset selector
-Have to go very close to select the BodySubCtrl in the scene view and its not in the asset selector either.
-Hard to select the main arm ctrl in the scene view
-In Asset editor, select All> Add the Global ctrl
-When selecting fingers from the asset selector, and then rotate, it affects the main transform ctrl of Tiny.
Also, impossible to select the fingers ctrl form the scene view
Add a weights number of influences check when exporting
Moving the shoulder ik seems to stretch the arms?
Come up with a way to visualize the undo/redo stack
As the moment we do something after a number of undo's the undo stack changes significantly in where it might not behave as expect.
Fix google login
Add shot gallery page
This should be accessible from the main menu. On the page you should be able to view all publicly published shots. All shot versions should be laid out in a grid layout. We should have the ability to sort by popularity (number of thumbs up), comments, user and date.
Add reference view
Add a new panel type which allows the user to look or browser for reference. The view should be able to both show images and video.
Setup a questionnaire for new users
- Initial thoughts
- Usefulness
- Requirements
- Outline goals for the project so they can be clearly communicated to the user. Establish what we are trying to do (and what we are not).
What do you like? What don't you like? What is missing? Would you use this?
Remove the asset builds from the main moveme me package
Try convert them into external files which can be sourced by the main package. This will bring down the size of the main package and will thus, make the loading of the site faster.
When reloading a saved version of the biped
We can no longer select the spine controls ( head, hips, torso) and the parenting seems to be broken (heads stays behind in space).
Render VM
Setup render VM so the user can create youtube videos from there animations. For this we'll have to see how we can run and export a local node.js instance to the web which moveme can hook up to.
Make controls and control icon consistent!
Currently they do not match up at all which makes using the character selector very confusing!
Trouble Re-opening a locally saved version of mini
We have trouble selecting controls as well as using the spaceswitch for the head. The hands seem to be working fine.
Add maximize screen size action
random keys added
keys will be created randomly while moving a part of the body and then impossible to undo until before it happened
Add user page
Besides having a gallery page, also add a user page to be able to view all of the work of a given user. This can be a type of portfolio page.
Ensure we can globally scale each asset
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