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anima-engine's Introduction

Anima Engine. The quirky game engine.

Gitter Build Status

Roadmap

Feature Status
linear math implemented
cross-device controls in-progress
mruby scripting implemented
live console in-progress
flexible graphics pipeline waiting
Vulkan support waiting
high-performance renderer waiting
cross-device UI (vector?) waiting
file support (3D, levels) waiting
rigid body physics (Bullet) waiting
joint physics (Bullet) waiting
3D sound waiting
AI (behavior, path-finding) waiting
roads, foliage, trees, objects waiting

anima-engine's People

Contributors

dragostis avatar krodyrobi avatar serprex avatar zaechus avatar

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anima-engine's Issues

Implement a way for GameLoop to run instance_eval on Ruby-defined Game class.

This might require tweaking the level of abstraction that GameLoop offers, since a usual Game will not offer this kind of functionality.

A solution may be to implement ConsoleGameLoop (most probably a trait) that launches an mrusty Repl in the background while running the game in the foreground. The game should have a queue of console commands that were issued since last frame and execute them before running update on the Game instance.

broken Travis CI badge

The Travis CI badge in the README is incorrectly formatted and doesn't display properly.

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