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enc's Introduction

๐ŸŒธ Hi there ๐Ÿ‘‹

I'm Anh Duy - a SWE student focusing on Backend development

  • ๐ŸŒฑ Contact me on Discord #anhcraft

enc's People

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Forkers

mineht

enc's Issues

Optimize code

What do we need?

  • A cooldown enchantment wrapper that can check cooldown automatically (the cooldown message can be localized)
  • A method for getting nearby players
  • NotLivingEntity filter. Since only living entities can be taken damage.
  • Methods for sending particle

Add research package

Blueprint: Every enchantment can be discovered from blueprints. These blueprints are got from commands and as planned, the server owners will distribute them over the server (for e.g: put them in a treasure). A blueprint shows all required materials (the material here means an actual item). There can up to 5 materials in a single blueprint.
Research: A player has to discover X number of blueprints of enchantment to be unlocked that enchantment.
Crafting: From the blueprint and by using a hopper, a player can enchant the item he is holding by right-clicking the hopper. The items in the hopper must be in order like they were in the blueprint, otherwise, these items will lose. Furthermore, you are allowed to stack the materials, for faster enchanting with many items.
E.g: To get your item enchanted Soulbound, you must have 1 dirt - 2 grass - 1 stone. You already put 5 dirt - 3 grass - 2 stone. So after the first time, remain: 4 dirt - 1 grass - 1 stone

Commands:
Should have a command for players to view their learned stuff.

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