In my free time, I develop the PBD2D engine โ a physics engine for two-dimensional soft-body simulations within the Unity Burst compiler. You can find demo scenes for this project here. Additionally, I actively develop Burst Triangulator, an efficient Unity Delaunay triangulation package with constraints and refinement support.
I am primarily interested in:
- simulation
- game physics
- computer graphics
- quantum computing.
I'm passionate about all things related to science ๐ค.
Last edited: 26/09/2023