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arduino-audio-tools's Introduction

Arduino Audio Tools

Some basic header-only C++ classes that can be used for Audio Processing provided as Arduino Library:

This functionality provides the glue which makes different audio processing components and libraries work together. We also provide plenty of examples that demonstrate how to implement the different scenarios. The design philosophy is based on the Arduino conventions: we use the begin() and end() methods to start and stop the processing and we propagate the use of Streams. We all know the Arduino Streams: We usually use them to write out print messages and sometimes we use them to read the output from Serial devices. The same thing applies to “Audio Streams”: You can read audio data from “Audio Sources” and you write them to “Audio Sinks”.

As “Audio Sources” we will have e.g.:

As “Audio Sinks” we will have e.g:

Examples

Here is an simple example which streams a file from the Flash Memory and writes it to I2S:

#include "AudioTools.h"
#include "StarWars30.h"

uint8_t channels = 2;
uint16_t sample_rate = 22050;

MemoryStream music(StarWars30_raw, StarWars30_raw_len);
I2SStream i2s;  // Output to I2S
StreamCopy copier(i2s, music); // copies sound into i2s

void setup(){
    Serial.begin(115200);

    auto config = i2s.defaultConfig(TX_MODE);
    config.sample_rate = sample_rate;
    config.channels = channels;
    config.bits_per_sample = 16;
    i2s.begin(config);
}

void loop(){
    if (!copier.copy()){
      i2s.end();
      stop();
    }
}

Each stream has it's own configuration object that should be passed to the begin method. The defaultConfig() method is providing a default proposal which will usually "just work". Please consult the class documentation for the available configuration parameters. You can also easily adapt any provided examples: If you e.g. replace the I2SStream with the AnalogAudioStream class, you will get analog instead of digital output.

Further examples can be found in the Wiki.

AudioPlayer

The library also provides a versatile AudioPlayer. Further information can be found in the Wiki

Logging

The application uses a built in logger (see AudioLogger.h and AudioConfig.h). You can e.g. deactivate the logging by changing USE_AUDIO_LOGGING to false in the AudioConfig.h:

#define USE_AUDIO_LOGGING false
#define LOG_LEVEL AudioLogger::Warning
#define LOG_STREAM Serial

Per default we use the log level warning and the logging output is going to Serial. You can also change this in your sketch by calling AudioLogger begin with the output stream and the log level e.g:

AudioLogger::instance().begin(Serial, AudioLogger::Debug);

Optional Libraries

Dependent on the example you might need to install some of the following libraries:

  • ESP32-A2DP Library to support A2DP Bluetooth Audio
  • Many Codec Libraries which are described in the Wiki
  • arduino-audiokit Support for the ESP32 AudioKit and decoder chips (ES8388, A1S, etc)
  • arduino-vs1053 Support for VS1053 audio modules
  • arduino-midi A simple MIDI message parser and generator
  • SAM A Text to Speech Engine
  • TTS A Text to Speech Engine
  • flite A Text to Speech Engine
  • simple-tts A Simple TTS engine using prerecorded audio (e.g. to implement Talking Clock, Talking Numbers)
  • arduino-stk Synthesis ToolKit in C++ (STK)
  • Maximilian cross-platform and multi-target audio synthesis and signal processing library
  • Mozzi A sound synthesis library for Arduino
  • Tensorflow Lite Machine Learning for Arduino
  • KissFFT Fast Fourier Transform FFT Library
  • esp32-fft Another FFT library (not only for the ESP32)
  • rp2040-i2s I2S library for MBED RP2040
  • SdFat Library to read and write files supporting SD cards with FAT16/FAT32 and exFAT
  • SD Library to read and write files supporting SD cards with FAT16 and FAT32
  • TinyHttp a http server that also supports audio for multiple users

Show and Tell

Get some inspiration from projects that were using this library or share your projects with the community.

Documentation

Installation in Arduino

You can download the library as zip and call include Library -> zip library. Or you can git clone this project into the Arduino libraries folder e.g. with

cd  ~/Documents/Arduino/libraries
git clone pschatzmann/arduino-audio-tools.git

I recommend to use git because you can easily update to the latest version just by executing the git pull command in the project folder.

If you want to use the library in PlatformIO, you can find a detailed description in the Wiki.

arduino-audio-tools's People

Contributors

andysheen avatar fricklr avatar honeyspoon avatar lbrutti avatar podaen avatar pschatzmann avatar squix78 avatar thaaraak avatar ut2uh avatar

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