Comments (12)
Thanks for the links. I will try later, cant do much as im far-far away from home currently.
from jpatch.
Hey, it's great that you've managed to make frame limiter working, but unfortunately it's capped at 20 FPS, that's why the game feels so sluggish with it enabled
Hope you'll manage to make it capped at 30 FPS sometime later
from jpatch.
It's capped on 30 FPS
Also i dont experience any stuntjump softlocks. Completely okay on 90 FPS
from jpatch.
Sorry, I re-checked it and it's really capped at 20 FPS
Here, I've made some comparisons for you:
- GTA SA with MoreSettings.so capped at 30 then 20 FPS. Showing on screen FPS indicators from both MoreSettings and a system one
GTA.SA.Frame.Limiter.mp4
- GTA VC with frame limiter enabled
GTA.VC.Frame.Limiter.mp4
P.S. Some more info about the USJ bug:
Those stunt softlocks are happening after some frames passed in your savefile. You can use "Playing Time" in "Stats" to track when this bug will kick in:
- As per GTAForums, at 30 FPS it will be after 74 hours and 34 minutes of playing time in your savefile;
- At 60 FPS it will kick in 2 times faster – at 37 hours and 17 minutes;
- So, at 90 FPS it will be 24 hours 51 minutes;
- At, say, 120 FPS (Remember we are dealing with unlocked framerate here) it will be 18 hours 39 minutes
But, as far as I understand, this softlock will appear only if you have ≥60 FPS when doing the stunt jump (enabling the frame limiter that you've made working again or trying to screenrecord the bug (FPS drops) removes this softlock)
Here's old android savefile from stock VC v1.09 with 40 hours and 30 minutes of playtime, so you can test this bug, if you want (Also, you may want to take a look on weapon pick-ups, their rotation is very jerky at >60 FPS):
GTA3sf7.zip
Adrenaline pickups are similarly affected (slow-mo effect never ends) and also car traffic bugs will similarly appear based on your "playing time" stat, similar to GTA SA – cars spawning on the wrong line and doing perfect 360°s, cars occasionally stucking in the ground, etc
from jpatch.
Some more info about the USJ bug
That's exactly what i wanted - a detailed report about the problem. I was trying to find any info about USJ but no success. Thanks, will take a look later!
from jpatch.
@RusJJ No problem take your time and big thank you for your fixes
from jpatch.
- As per GTAForums
Can you give me the link please?
from jpatch.
Alright, replaced current framelimiter patch with a new one. Seems better but may be twitchy...
Sadly WarDrum did something with touch handling. Probably that's the main reason of removing limiter at all.
from jpatch.
Can you give me the link please?
https://gtaforums.com/topic/796495-iii-vc-save-file-glitch-detection-and-repair/#comment-1067503794
Alright, replaced current framelimiter patch with a new one.
Thank you, I've tested it and it's much better, appears to be properly 30 FPS locked now
from jpatch.
Pretty sure i won't fix the USJ glitch as it's a global timer issue
from jpatch.
It's totally fine, as far as I remember, even on PC this softlock is still present even with stuff like SilentPatch, it's just on PC it's easier to pass through it (Alt+Tabbing several times or "ONSPEED" cheat (Increased game speed) should do the trick) + you can reset timer in your save through the save editors or GTASnP website:
But since you've made the frame limiter working again, it's just easier to pass through the softlock by enabling it in the settings for a short time
from jpatch.
I wont fix global timer. That's all.
from jpatch.
Related Issues (20)
- Polmav lights HOT 6
- JPatch
- Add Extended Gang Wars support HOT 2
- Things to do HOT 6
- Is it somehow possible to fix sharp, wall-like draw distance cutoff due to less dense distant fog? HOT 5
- CJ body doesnt update in interiors HOT 3
- FixIsCharDead0HP breaks scripts HOT 3
- Few more updates HOT 24
- Do not take weapons after being admitted to the hospital. HOT 4
- FixEmergencyVehicles causing fps drop in some places HOT 1
- Restore broken features(forgotten features) HOT 6
- A few improvements HOT 3
- Exclusive cheat codes GTA SA Mobile HOT 15
- repair few mechanics in game HOT 4
- gta sa: game crashes when trying to enter a cheat code HOT 3
- Stunt smoke? HOT 2
- Improve gangster AI
- An idea to why player is forced to close the door when leaving a car HOT 1
- GTA SA: game crashes after activating cheat codes HOT 5
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from jpatch.