external_drm_gralloc's People
Forkers
mozilla-b2g vlinhd11 peyo-hd xingrz ric96 tab-pi emertxe-github camcory minimedj lineage-rpi fudongbai realjaszczur csimmonds midysen brucexin nguyenanhgiau mlorenzatiexternal_drm_gralloc's Issues
error Building with mesa 13
external/mesa3d/src/gallium/auxiliary/util/u_debug_refcnt.h:59:58: warning: unused parameter 'change' [-Wunused-parameter]
debug_reference_descriptor get_desc, int change)
^
external/drm_gralloc/gralloc_drm_pipe.c:93:11: error: use of undeclared identifier 'PIPE_BIND_TRANSFER_READ'; did you mean 'PIPE_TRANSFER_READ'?
bind |= PIPE_BIND_TRANSFER_READ;
^~~~~~~~~~~~~~~~~~~~~~~
PIPE_TRANSFER_READ
external/mesa3d/src/gallium/include/pipe/p_defines.h:242:4: note: 'PIPE_TRANSFER_READ' declared here
PIPE_TRANSFER_READ = (1 << 0),
^
external/drm_gralloc/gralloc_drm_pipe.c:95:11: error: use of undeclared identifier 'PIPE_BIND_TRANSFER_WRITE'; did you mean 'PIPE_TRANSFER_WRITE'?
bind |= PIPE_BIND_TRANSFER_WRITE;
^~~~~~~~~~~~~~~~~~~~~~~~
PIPE_TRANSFER_WRITE
external/mesa3d/src/gallium/include/pipe/p_defines.h:248:4: note: 'PIPE_TRANSFER_WRITE' declared here
PIPE_TRANSFER_WRITE = (1 << 1),
^
external/drm_gralloc/gralloc_drm_pipe.c:147:25: error: too few arguments to function call, expected 4, have 3
&templ, &buf->winsys);
^
external/drm_gralloc/gralloc_drm_pipe.c:159:33: error: too few arguments to function call, expected 5, have 3
buf->resource, &buf->winsys))
^
external/drm_gralloc/gralloc_drm_pipe.c:170:25: error: too few arguments to function call, expected 5, have 3
buf->resource, &tmp))
^
external/drm_gralloc/gralloc_drm_pipe.c:224:36: warning: unused parameter 'x' [-Wunused-parameter]
struct gralloc_drm_bo_t *bo, int x, int y, int w, int h,
E GRALLOC-PIPE: failed to allocate pipe buffer
Hi ,
Trying to bring up RPI 3 with Android Oreo, getting below error when i try to open any option in the settings application.
01-01 00:03:23.590 2170 2261 E GRALLOC-PIPE: failed to allocate pipe buffer
E Gralloc1Device: gralloc0 register failed: -22
01-01 00:03:23.591 2170 2261 E GraphicBufferAllocator: Failed to allocate (372 x 85) layerCount 1 format 1 usage 100: 5
01-01 00:03:23.591 2170 2261 E BufferQueueProducer: [unnamed-2170-1] dequeueBuffer: createGraphicBuffer failed
01-01 00:03:23.591 2170 2261 W EGL-DRI2: Could not dequeue buffer from native window
--------- beginning of crash
01-01 00:03:23.592 2170 2261 F libc : Fatal signal 11 (SIGSEGV), code 1, fault addr 0x10 in tid 2261 (RenderThread), pid 2170 (oid.tv.settings)
01-01 00:03:23.594 2170 2175 I zygote : Do partial code cache collection, code=30KB, data=26KB
01-01 00:03:23.617 2170 2175 I zygote : After code cache collection, code=24KB, data=23KB
01-01 00:03:23.617 2170 2175 I zygote : Increasing code cache capacity to 128KB
01-01 00:03:23.652 2274 2274 E cutils-trace: Error opening trace file: No such file or directory (2)
01-01 00:03:23.694 2275 2275 I crash_dump32: obtaining output fd from tombstoned, type: kDebuggerdTombstone
01-01 00:03:23.694 1468 1468 I /system/bin/tombstoned: received crash request for pid 2170
01-01 00:03:23.695 2275 2275 I crash_dump32: performing dump of process 2170 (target tid = 2261)
01-01 00:03:23.696 2275 2275 F DEBUG : *** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
01-01 00:03:23.696 2275 2275 F DEBUG : Build fingerprint: 'Android/rpi3/rpi3:8.1.0/OPM3.171019.013/nsweth05080928:eng/test-keys'
01-01 00:03:23.696 2275 2275 F DEBUG : Revision: '0'
01-01 00:03:23.696 2275 2275 F DEBUG : ABI: 'arm'
01-01 00:03:23.696 2275 2275 F DEBUG : pid: 2170, tid: 2261, name: RenderThread >>> com.android.tv.settings <<<
01-01 00:03:23.696 2275 2275 F DEBUG : signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x10
01-01 00:03:23.696 2275 2275 F DEBUG : Cause: null pointer dereference
01-01 00:03:23.696 2275 2275 F DEBUG : r0 00000003 r1 00000000 r2 ffffffff r3 a66edca8
01-01 00:03:23.696 2275 2275 F DEBUG : r4 a66edcd8 r5 00000000 r6 b01704f0 r7 a66edcdc
01-01 00:03:23.696 2275 2275 F DEBUG : r8 00000000 r9 a66edcac sl a66edcb8 fp a66ec000
01-01 00:03:23.696 2275 2275 F DEBUG : ip 00000000 sp 99a241c8 lr 996372eb pc 99637550 cpsr 200f0030
01-01 00:03:24.030 2275 2275 F DEBUG :
01-01 00:03:24.030 2275 2275 F DEBUG : backtrace:
01-01 00:03:24.031 2275 2275 F DEBUG : #00 pc 0013a550 /system/lib/dri/gallium_dri.so (update_framebuffer_state+635)
01-01 00:03:24.031 2275 2275 F DEBUG : #1 pc 001397a5 /system/lib/dri/gallium_dri.so (st_validate_state+424)
01-01 00:03:24.031 2275 2275 F DEBUG : #2 pc 0013e7df /system/lib/dri/gallium_dri.so (st_Clear+74)
01-01 00:03:24.031 2275 2275 F DEBUG : #3 pc 0003021b /system/lib/libhwui.so (android::uirenderer::debug::GlesErrorCheckWrapper::glClear_(unsigned int)+10)
01-01 00:03:24.031 2275 2275 F DEBUG : #4 pc 0005aded /system/lib/libhwui.so (android::uirenderer::BakedOpRenderer::clearColorBuffer(android::uirenderer::Rect const&)+176)
01-01 00:03:24.031 2275 2275 F DEBUG : #5 pc 0005afab /system/lib/libhwui.so (android::uirenderer::BakedOpRenderer::startFrame(unsigned int, unsigned int, android::uirenderer::Rect const&)+42)
01-01 00:03:24.031 2275 2275 F DEBUG : #06 pc 0004b613 /system/lib/libhwui.so (ZN7android10uirenderer12FrameBuilder14replayBakedOpsINS0_17BakedOpDispatcherENS0_15BakedOpRendererEEEvRT0+586)
01-01 00:03:24.031 2275 2275 F DEBUG : #07 pc 0004b31f /system/lib/libhwui.so (android::uirenderer::renderthread::OpenGLPipeline::draw(android::uirenderer::renderthread::Frame const&, SkRect const&, SkRect const&, android::uirenderer::FrameBuilder::LightGeometry const&, android::uirenderer::LayerUpdateQueue*, android::uirenderer::Rect const&, bool, bool, android::uirenderer::BakedOpRenderer::LightInfo const&, std::__1::vector<android::spandroid::uirenderer::RenderNode, std::__1::allocator<android::spandroid::uirenderer::RenderNode>> co
01-01 00:03:24.031 2275 2275 F DEBUG : #08 pc 00049cf1 /system/lib/libhwui.so (android::uirenderer::renderthread::CanvasContext::draw()+148)
01-01 00:03:24.031 2275 2275 F DEBUG : #09 pc 0004c8b5 /system/lib/libhwui.so (android::uirenderer::renderthread::DrawFrameTask::run()+140)
01-01 00:03:24.031 2275 2275 F DEBUG : #10 pc 000517af /system/lib/libhwui.so (android::uirenderer::renderthread::RenderThread::threadLoop()+178)
01-01 00:03:24.031 2275 2275 F DEBUG : #11 pc 0000d199 /system/lib/libutils.so (android::Thread::_threadLoop(void*)+144)
01-01 00:03:24.031 2275 2275 F DEBUG : #12 pc 0006dd05 /system/lib/libandroid_runtime.so (android::AndroidRuntime::javaThreadShell(void*)+80)
01-01 00:03:24.031 2275 2275 F DEBUG : #13 pc 00047b1b /system/lib/libc.so (__pthread_start(void*)+22)
01-01 00:03:24.031 2275 2275 F DEBUG : #14 pc 0001afe3 /system/lib/libc.so (__start_thread+32)
01-01 00:03:25.744 1468 1468 E /system/bin/tombstoned: Tombstone written to: /data/tombstones/tombstone_22
--------- beginning of system
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. ๐๐๐
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google โค๏ธ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.