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blocks's Issues

long list of things to do.

DONE

  • Complete the chunk mesh generation code, creates meshes with only faces of voxels that are exposed.
  • Get a font system in place.
  • With the font system, display a "simple" FPS counter.
  • Add basic texture mapping system.
  • Create player struct, which holds a pointer to the camera as well as other metadata. (Velocity, position, height, width?)
  • Add CMake for cross compatibility development.
  • Add collision detection.
  • Add gravity to player/cam.

TO DO

  • Move the keyboard and mouse input handling into a separate file. (input.c?)
  • Clean up existing font junk in main.c.
  • Find a good noise library in C. (Otherwise, cobble together implementations of different functions).
  • Get a Windows build going. (WinMain fun)
  • Load multiple chunks.
  • Add raycasting for picking voxels.
  • Audio support (via OpenAL?)

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