Comments (2)
Non-static state member functions should follow general C++ rules and have access to the current state member variables as normal.
Instance::access<>()
can indeed be used to access to the current state from outside the FSM.
Similarly, Control::access<>()
can be used to access any state data from another state's methods.
I might be able to provide better answer if you could posts a minimal relevant example.
Thanks, glad you liked it!
Great to hear it's working well for you on RPi Pico.
Keeping the library embedded-friendly has been a priority in its development.
from hfsm2.
Thanks, that's what was hoping for! I have a lot of members in different states, just making sure I'm not clobbering on anything.
from hfsm2.
Related Issues (20)
- Reacting to events deeply HOT 2
- Compile error in B_<TFirst>::stateId() HOT 3
- The logger can freeze due to unknown methods HOT 5
- Only one headless region is allowed in an FSM instance HOT 1
- Trouble with HFSM2 master version in MSVC2019 16.6.5 HOT 9
- Can't get Context from Control in Utility function HOT 2
- Tracking use in Godot Engine HOT 14
- Usage within ecs systems like entt HOT 2
- Using in embedded systems HOT 3
- Port travis to Github Actions HOT 3
- Looped plan HOT 2
- State machine stuck in update method HOT 3
- Macro conflict between sys/ioctl.h and hfsm2/machine.hpp HOT 4
- thread-safe?
- How get machine state id? HOT 4
- Fetching payload contents HOT 2
- Broken links in doc HOT 1
- Does it support writing the states in different files? HOT 1
- Any example about "Hierarchical" ? HOT 3
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