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chatlib's Issues

Crashes with % sign

As explained by evilmidget in #bukkitdev IRC, if a % is followed by a space it breaks the formatter, and screws up the TranslatableComponent that is sent to the client. Resulting in a client crash.

https://github.com/Bukkit/mc-dev/blob/master/net/minecraft/server/ChatMessage.java#L64

This function in NMS is important and handles this edge case, and is not properly being called by this chat library at the moment. Naming a sword to "% ____" (needs to be a space after the %) will crash the client when they display a message using this chat library.

I'm too out of it at the moment to find in Craftbukkit where they are properly executing this stuff, they do some stuff in util.CraftChatMessage...but this library does not operate the same way Craftbukkit's does.

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