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Agent Jump

  • PLATFORM: Windows
  • LANGUAGE: C++

Doodle Jump clone made with Sumo Digital Academy's playbuffer framework.

Features:

  • Infinite platform generation that gets more difficult the higher up you go
  • Random placement of springs to boost you further

Planned...:

  • Make the camera update more smoothly. At the moment it's a bit jarring, especially when the player bounces.
  • Add a power up to the game that makes you jump higher. Allow the player to have a set amount of powerups. Add a little UI icon somewhere to indicate what power ups you currently have.
  • Add a 'jetpack' . When the player collides with it, for a set amount of time they'll be propelled upwards
  • Maybee, add some extra platforms that will break upon collision, without propelling the player forward, as a trap for the player. Make sure to add them horizontally-ish to existing platforms to avoid creating a situation where the only way to go up is a breakable platform. Main challenge for this feature would be the art for it, I'm horrible at drawing.
AgentJump.mp4

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