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Among Us re-creation in Minecraft.
Placeholder {player} at action bar in-game sometimes doesn't show your nick instead of your color.
gm-action-bar-in-game: '&fTva barva: {player} &7| &fMistnost: {room}'
https://i.imgur.com/Bg7s8Vi.png
When I set a new lobby position by command /ss setlobby and restart the server, it spawns me to the spawn point, looking at the ground. It doesn't use the pit position from the config.
Video: https://youtu.be/5g2SknY4ck0
When you lie in bed and someone starts an emergency meeting, it will take you to the meeting. Then click on the escape (or leave the bed) and you will be near the bed.
Solution: Deny sleeping/lying in bed in-game?
Video: https://ctrlv.tv/ECcC
When the player comes to view the cameras, it ports the players close near the camera.
Video: https://www.youtube.com/watch?v=HlGC1-QZMms
Sometimes the crewmate doesn't see the original pattern. https://ctrlv.tv/k0Nf
If impostor is at the vent and the meeting is called, the impostor is invisible to players by the effect. This effect expires after a while. https://ctrlv.tv/VZcS
Right click or interact gets triggered when you step on a preasure plate but if you have a redstone in your hand.
At the game lobby, you can switch items at the Hotbar and you can take it to the second hand. https://ctrlv.tv/EErN
If somebody is using cameras and and meeting is called, you are still invisible for players by effect. This effect expires after a while. https://ctrlv.tv/HEvw
If the ghost is in the game and it is the Emergency meeting he can't vote crewmates. Meanwhile, he is considered alive and his vote is "skipped". If there are 1 impostor, 2 alive crewmates and 2 ghosts, alive crewmates can't eject impostor. https://ctrlv.tv/pCaL
/ss party members shows, that all players are offline, although they are online.
Screen: http://prntscr.com/10ej92f
onSabotageDeactivate hasn't got output. Other events have got output.
@EventHandler
fun onSabotageDeactivate(e: GameSabotageDeactivateEvent){
e.players.forEach {
Bukkit.broadcastMessage("\n\n§lDEACT §e§l${it.name}")
increaseFutureStatAsynchronously(e.arena.gameId, it, "amongus_deakt_sabotage")
}
}
Fix oxygen leaks by sabotage:
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