Giter Club home page Giter Club logo

goddesssoundvisualizer's People

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

goddesssoundvisualizer's Issues

Improvements

Hey!
Its me again and this is short video of our first prototype: https://www.youtube.com/watch?v=PEbcKxoeOmg
We want to make a project where sound paints the world. You have to make noise to see the world.
This is very simple example but I am working with talented graphic technical artist and we want to use render targets to make beautifull, fractal shapes spread on the world based on sound spectrum.

I had to make mechanics to play 2D sound in Goddess Actor to analise it and also play the same 3d sound.
I also made mechanics for better loading sound, amount of frequecy normalisation etc.
Ia am not a coder I used blueprints only. This is first macaroni :) http://prntscr.com/g27t3l I am using arrays now :)

I got few requests.

  1. Can you make it possible to play and analyze many sounds in one Goddess Actor Blueprint.

  2. Can you make it possible to play and analyze looped sounds

  3. Can you make it possible to play and analyze sound from given time (not from sound beginning only)

  4. Can you change outputs from single floats to float array.

I have no idea is that a lot of work or not.
You made my idea possible it would be great if you could help this time aswell.
I am probably asking for too much, If so, please let me know.

Once again Thank you,
Best,

Packaged project crashes as soon as the game access the plugin

I'm using the same setup as yours in showcase project. Everything works fine in the editor, the project is packaging fine, however as soon as the game tries to access sound spectrum I get crashes. Editor crashes when I run the project with standalone option. Log from the build below.

[2017.08.03-11.58.47:605][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.08.03-11.58.47:617][ 0]LogEngine: Initializing Engine...
[2017.08.03-11.58.50:687][ 0]LogHMD: SteamVR initialized. Driver: lighthouse Display: LHR-25C92EF6
[2017.08.03-11.58.50:698][ 0]LogStreaming:Error: Couldn't find file for package /Script/Engine requested by async loading code. NameToLoad: /Script/Engine
[2017.08.03-11.58.50:788][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.08.03-11.58.50:788][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.08.03-11.58.50:825][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.08.03-11.58.50:862][ 0]LogInit: FAudioDevice initialized.
[2017.08.03-11.58.50:873][ 0]LogInit: Texture streaming: Enabled
[2017.08.03-11.58.50:875][ 0]LogConsoleManager:Warning: Setting the console variable 'r.VSync' with 'SetByGameSetting' was ignored as it is lower priority than the previous 'SetByCode'. Value remains '0'
[2017.08.03-11.58.50:878][ 0]LogInit:Display: Game Engine Initialized.
[2017.08.03-11.58.50:879][ 0]LogInit:Display: Starting Game.
[2017.08.03-11.58.50:879][ 0]LogNet: Browse: /Game/Levels/LevelSelection?Name=Player
[2017.08.03-11.58.50:879][ 0]LogLoad: LoadMap: /Game/Levels/LevelSelection?Name=Player
[2017.08.03-11.58.50:898][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.08.03-11.58.50:898][ 0]LogMemory: Process Physical Memory: 234.18 MB used, 310.07 MB peak
[2017.08.03-11.58.50:898][ 0]LogMemory: Process Virtual Memory: 348.13 MB used, 398.77 MB peak
[2017.08.03-11.58.50:898][ 0]LogMemory: Physical Memory: 13495.24 MB used, 19227.74 MB free, 32722.98 MB total
[2017.08.03-11.58.50:898][ 0]LogMemory: Virtual Memory: 789.51 MB used, 19227.74 MB free, 134217728.00 MB total
[2017.08.03-11.58.50:898][ 0]LogMemory:
[2017.08.03-11.58.50:898][ 0]Allocator Stats for binned2: (not implemented)
[2017.08.03-11.58.50:905][ 0]LogAIModule: Creating AISystem for world LevelSelection
[2017.08.03-11.58.50:906][ 0]LogLoad: Game class is 'GM_LevelSelection_C'
[2017.08.03-11.58.50:908][ 0]LogWorld: Bringing World /Game/Levels/LevelSelection.LevelSelection up for play (max tick rate 0) at 2017.08.03-13.58.50
[2017.08.03-11.58.50:908][ 0]LogWorld: Bringing up level for play took: 0.000524
[2017.08.03-11.58.50:908][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2017.08.03-11.58.50:910][ 0]LogUMG:Display: Widget Class UI_LevelSelection_C - Loaded Fast Template.
[2017.08.03-11.58.50:912][ 0]LogLoad: Took 0.033032 seconds to LoadMap(/Game/Levels/LevelSelection)
[2017.08.03-11.58.50:913][ 0]LogSlate: Took 0.000081 seconds to synchronously load lazily loaded font '../../../ImmersionArkanoid/Content/Misc/Font/8-BIT_WONDER.ufont' (14K)
[2017.08.03-11.58.50:943][ 0]LogLoad: (Engine Initialization) Total time: 5.67 seconds
[2017.08.03-11.58.50:943][ 0]LogExternalProfiler: Found external profiler: VSPerf
[2017.08.03-11.58.50:943][ 0]LogExternalProfiler: Using external profiler: VSPerf
[2017.08.03-11.58.50:960][ 0]LogOcInput: OculusInput pre-init called
[2017.08.03-11.58.50:960][ 0]LogHMD: Starting GearVRController plugin
[2017.08.03-11.58.51:014][ 2]LogRenderer: Reallocating scene render targets to support 3584x2016 NumSamples 1 (Frame:1).
[2017.08.03-11.59.12:670][339]LogNet: Browse: /Game/Levels/GameplayShapeOfYou
[2017.08.03-11.59.12:670][339]LogLoad: LoadMap: /Game/Levels/GameplayShapeOfYou
[2017.08.03-11.59.12:682][339]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.08.03-11.59.12:682][339]LogMemory: Process Physical Memory: 241.12 MB used, 310.07 MB peak
[2017.08.03-11.59.12:682][339]LogMemory: Process Virtual Memory: 1167.01 MB used, 1280.67 MB peak
[2017.08.03-11.59.12:682][339]LogMemory: Physical Memory: 13224.86 MB used, 19498.12 MB free, 32722.98 MB total
[2017.08.03-11.59.12:682][339]LogMemory: Virtual Memory: 1610.51 MB used, 19498.12 MB free, 134217728.00 MB total
[2017.08.03-11.59.12:682][339]LogMemory:
[2017.08.03-11.59.12:682][339]Allocator Stats for binned2: (not implemented)
[2017.08.03-11.59.12:688][339]LogStreaming:Error: Couldn't find file for package /Script/GoddessSoundVisualizer requested by async loading code. NameToLoad: /Script/GoddessSoundVisualizer
[2017.08.03-11.59.12:689][339]LogStreaming:Error: ****DumpDependencies [Dependencies]:
[2017.08.03-11.59.12:689][339]LogStreaming:Error: Export 1 Shape_of_You__8-Bit_NES_Remix__0
[2017.08.03-11.59.12:689][339]LogStreaming:Error: Linker is ../../../ImmersionArkanoid/Content/Sounds/Music/Shape_of_You__8-Bit_NES_Remix_.uasset
[2017.08.03-11.59.12:689][339]LogStreaming:Error: Dep S_BEFORE_C Import 1 SoundFrequencySpectrum
[2017.08.03-11.59.12:689][339]LogStreaming:Error: Dep S_BEFORE_C Import 4 Default__SoundFrequencySpectrum
[2017.08.03-11.59.12:694][339]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2017.08.03-11.59.28:058][339]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "C:/Users/VR Factory/Desktop/ArkanoidBuild/WindowsNoEditor/ImmersionArkanoid/Saved/Crashes/UE4CC-Windows-3236DB1A438AB0E9F01DD792673B7342_0000" -AppName=UE4-ImmersionArkanoid -CrashGUID=UE4CC-Windows-3236DB1A438AB0E9F01DD792673B7342_0000 -DebugSymbols=......\Engine\Intermediate\Symbols
[2017.08.03-11.59.28:058][339]LogWindows: Could not start CrashReportClient.exe
[2017.08.03-11.59.28:058][339]LogMemory: Platform Memory Stats for WindowsNoEditor
[2017.08.03-11.59.28:058][339]LogMemory: Process Physical Memory: 243.91 MB used, 310.07 MB peak
[2017.08.03-11.59.28:058][339]LogMemory: Process Virtual Memory: 1168.23 MB used, 1280.67 MB peak
[2017.08.03-11.59.28:058][339]LogMemory: Physical Memory: 13231.11 MB used, 19491.87 MB free, 32722.98 MB total
[2017.08.03-11.59.28:058][339]LogMemory: Virtual Memory: 1614.29 MB used, 19491.87 MB free, 134217728.00 MB total
[2017.08.03-11.59.28:058][339]LogWindows:Error: === Critical error: ===
[2017.08.03-11.59.28:058][339]LogWindows:Error:
[2017.08.03-11.59.28:058][339]LogWindows:Error: Fatal error: [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp] [Line: 2936]
[2017.08.03-11.59.28:058][339]LogWindows:Error: Missing Dependency, request for SoundFrequencySpectrum but it hasn't been created yet.
[2017.08.03-11.59.28:058][339]LogWindows:Error:
[2017.08.03-11.59.28:058][339]LogWindows:Error:
[2017.08.03-11.59.28:058][339]LogWindows:Error: KERNELBASE.dll!0x0000000019DF9E08
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x0000000086338DDA
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000864018BB
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000860EB728
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000866DB2B4
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000866D6317
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x0000000086703C74
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000866DE447
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000866BA88F
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000866FCF1E
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x000000008670246E
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x0000000086721D88
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x0000000086720DD9
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000866E89B5
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000864D8958
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x000000008714AB93
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x0000000087104A46
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000871691A5
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000872A01E1
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000860D8975
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000860CA2CF
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000860CA33A
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x00000000860DAAD8
[2017.08.03-11.59.28:058][339]LogWindows:Error: ImmersionArkanoid.exe!0x0000000089DCC55B
[2017.08.03-11.59.28:058][339]LogWindows:Error: KERNEL32.DLL!0x000000001C292774
[2017.08.03-11.59.28:058][339]LogWindows:Error: ntdll.dll!0x000000001D6B0D51
[2017.08.03-11.59.28:058][339]LogWindows:Error: ntdll.dll!0x000000001D6B0D51
[2017.08.03-11.59.28:058][339]LogWindows:Error:
[2017.08.03-11.59.28:070][339]LogExit: Executing StaticShutdownAfterError
[2017.08.03-11.59.28:072][339]LogWindows: FPlatformMisc::RequestExit(1)
[2017.08.03-11.59.28:072][339]Log file closed, 08/03/17 13:59:28

Logs from standalone crash report.

LoginId:c0506c264d2671f703c2a2bd8805d145
EpicAccountId:36a8671a33ff4bf1a13b41f9ac6b407f

Assertion failed: IsInAudioThread() [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 3574]

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:349]
UE4Editor_Engine!FAudioDevice::FindActiveSound() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\audiodevice.cpp:3577]
UE4Editor_GoddessSoundVisualizer!AGoddessSoundVisualizer::Play() [d:_unrel engine projects\immersionarkanoid\plugins\goddesssoundvisualizer\source\goddesssoundvisualizer\private\goddesssoundvisualizer.cpp:67]
UE4Editor_GoddessSoundVisualizer!AGoddessSoundVisualizer::execPlay() [d:_unrel engine projects\immersionarkanoid\plugins\goddesssoundvisualizer\source\goddesssoundvisualizer\public\goddesssoundvisualizer.h:11]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4461]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:721]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:943]
UE4Editor_CoreUObject!UObject::CallFunction() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:845]
UE4Editor_CoreUObject!UObject::ProcessInternal() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:943]
UE4Editor_CoreUObject!UFunction::Invoke() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4461]
UE4Editor_CoreUObject!UObject::ProcessEvent() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1313]
UE4Editor_Engine!AActor::ProcessEvent() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\actor.cpp:695]
UE4Editor_Engine!AActor::ReceiveBeginPlay()
UE4Editor_Engine!AActor::BeginPlay() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\actor.cpp:3136]
UE4Editor_GoddessSoundVisualizer!AGoddessSoundVisualizer::BeginPlay() [d:_unrel engine projects\immersionarkanoid\plugins\goddesssoundvisualizer\source\goddesssoundvisualizer\private\goddesssoundvisualizer.cpp:27]
UE4Editor_Engine!AActor::DispatchBeginPlay() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\actor.cpp:3104]
UE4Editor_Engine!AWorldSettings::NotifyBeginPlay() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\worldsettings.cpp:187]
UE4Editor_Engine!AGameStateBase::HandleBeginPlay() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\gamestatebase.cpp:177]
UE4Editor_Engine!UWorld::BeginPlay() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\world.cpp:3443]
UE4Editor_Engine!UEngine::LoadMap() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:10299]
UE4Editor_Engine!UEngine::Browse() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9563]
UE4Editor_Engine!UEngine::TickWorldTravel() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\unrealengine.cpp:9752]
UE4Editor_Engine!UGameEngine::Tick() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\engine\private\gameengine.cpp:1128]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:3119]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\launch.cpp:166]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:134]
UE4Editor!WinMain() [d:\build++ue4+release-4.16+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:210]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:253]
kernel32
ntdll

I encountered a problem exporting the project

I debug in the editor no problem, but after the operation of an error will be exported, and then collapsed. Here is the error message:

2018.03.07-07.37.43:738][ 1]LogRenderer: Reallocating scene render targets to support 1920x1080 NumSamples 1 (Frame:1).
[2018.03.07-07.37.43:738][ 1]LogWindows: Windows GetLastError:
[2018.03.07-07.37.46:696][ 1]LogWindows:Warning: CreateProc failed (2) ../../../Engine/Binaries/Win64/CrashReportClient.exe "E:/Unreal Projects/GoddessSoundTest/WindowsNoEditor/GoddessSoundTest/Saved/Crashes/UE4CC-Windows-5D3A779C4279A6120EE65B8545972859_0000" -AppName=UE4-GoddessSoundTest -CrashGUID=UE4CC-Windows-5D3A779C4279A6120EE65B8545972859_0000 -DebugSymbols=......\Engine\Intermediate\Symbols
[2018.03.07-07.37.46:696][ 1]LogWindows: Could not start CrashReportClient.exe
[2018.03.07-07.37.46:696][ 1]LogMemory: Platform Memory Stats for WindowsNoEditor
[2018.03.07-07.37.46:696][ 1]LogMemory: Process Physical Memory: 266.06 MB used, 286.53 MB peak
[2018.03.07-07.37.46:696][ 1]LogMemory: Process Virtual Memory: 756.90 MB used, 756.91 MB peak
[2018.03.07-07.37.46:696][ 1]LogMemory: Physical Memory: 8081.80 MB used, 8259.38 MB free, 16341.18 MB total
[2018.03.07-07.37.46:696][ 1]LogMemory: Virtual Memory: 1090.00 MB used, 8259.38 MB free, 134217728.00 MB total
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: === Critical error: ===
[2018.03.07-07.37.46:696][ 1]LogWindows:Error:
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: Assertion failed: IsInAudioThread() [File:D:\Build++UE4+Release-4.16+Compile\Sync\Engine\Source\Runtime\Engine\Private\AudioDevice.cpp] [Line: 3574]
[2018.03.07-07.37.46:696][ 1]LogWindows:Error:
[2018.03.07-07.37.46:696][ 1]LogWindows:Error:
[2018.03.07-07.37.46:696][ 1]LogWindows:Error:
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: KERNELBASE.dll!0x00000000B3F695FC
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x00000000195DD14A
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001971EA0B
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001938FEF8
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001A671AE3
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001C5E15D3
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001C5E086F
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x00000000198EA332
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x00000000198178B1
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001982D4FE
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019818267
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001982D4FE
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x00000000198EA332
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001982C932
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019AF3966
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019BDC881
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019B05BC9
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001C5E189E
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019B060CA
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019AD5CAF
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019A7D306
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019A835B8
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019480CC0
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x00000000194810BD
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001949AE50
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019A97764
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x0000000019A9CA58
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001A7E0C1F
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001A7E61D0
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001A5A1A0C
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001937D145
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001936EBEF
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001936EC5A
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001937F2A8
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: GoddessSoundTest.exe!0x000000001D07424B
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: KERNEL32.DLL!0x00000000B40813D2
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: ntdll.dll!0x00000000B6A054F4
[2018.03.07-07.37.46:696][ 1]LogWindows:Error: ntdll.dll!0x00000000B6A054F4
[2018.03.07-07.37.46:696][ 1]LogWindows:Error:
[2018.03.07-07.37.46:713][ 1]LogExit: Executing StaticShutdownAfterError
[2018.03.07-07.37.46:714][ 1]LogWindows: FPlatformMisc::RequestExit(1)
[2018.03.07-07.37.46:714][ 1]Log file closed, 03/07/18 15:37:46

Can you help me?thank you very much...

Promote SoundFrequencySpectrum to Variable

Hello!

Once again thank you for updating this plugin to 4.16. Me and my friend are making game prototype with it. It would be imposible without it. When we have some more i'll be happy to show you.

I like to ask you if it is possible to make a variable of SoundFrequencySpectrum? If so, how much work is it?

http://prntscr.com/fugh6a

Once again thank you for your awesome work!

UU 4.16 Update

Hello,

Thanks for this awesome plugin. I tried many others before (exi's soundvis and Windows Audio Capture) But yours works best!
Can you please update it to 4.16?

I am a sound designer and blueprint audio programmer I made this: https://www.youtube.com/watch?v=xgACek6ncAM

I need your plugin to make a prototype of a cool mechanic.

I have some assets on marketplace and on my disk I can offer you them, if you update it.

This is my e-mail: [email protected]

Thanks.

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.