Comments (142)
I have the exact same problem, but my Interface is a Native Instruments Audio 4
DJ.
Original comment by [email protected]
on 15 Jun 2009 at 2:53
from soundflower.
I've also tried the latest drivers from Native Instruments, without success.
Original comment by [email protected]
on 15 Jun 2009 at 3:02
from soundflower.
I have the same issue with a MOTU Ultralite on 10.5.7
Original comment by [email protected]
on 4 Jul 2009 at 5:03
from soundflower.
I'm using Mac OS-X Leopard 10.5.{6,7} also.
Original comment by [email protected]
on 4 Jul 2009 at 7:48
from soundflower.
Any hints on how to solve this bug?!
I'm running the latest version of Soundflower on Snow Leopard (MacBook 3.1),
with
latest drivers.
It appears to be some kind of buffer overflow. When the artifacts occurs,
clicking on
Soundflower menu item and reselecting the interface temporarily solves the
problem.
Original comment by [email protected]
on 4 Oct 2009 at 6:41
from soundflower.
I also have an issue just like thi.
SF/SFB worked perfect on Leopard, I am wondering whether to go back until a fix
is found? As this seems to
have happened sine i upgraded to SL. Although I have not confirmed that yet...?
Ableton 8.0.05 into SF 1.5.1 then into Audacity 1.2.5 // AH Pro 2.9.4
Have also tried through Audio HiJack, but, because the trial is time locked, 10
minutes is not enough to see if
the problem replicates through that app...?
Original comment by [email protected]
on 4 Oct 2009 at 1:16
from soundflower.
Forgot to add the specs...
MacBookPro 5.2 17 Uni
Intel Core 2 Duo
2.66 GHz
4 GB
Snow Leopard 10.6.1
Original comment by [email protected]
on 4 Oct 2009 at 1:19
from soundflower.
This bug occured with Leopard too. I've never been able to suscessfully run
Soundflower with my NI Audio 4 DJ sound car.
Original comment by [email protected]
on 4 Oct 2009 at 2:58
from soundflower.
Issue 21 has been merged into this issue.
Original comment by [email protected]
on 6 Oct 2009 at 10:21
from soundflower.
Issue 19 has been merged into this issue.
Original comment by [email protected]
on 6 Oct 2009 at 10:22
from soundflower.
Issue 10 has been merged into this issue.
Original comment by [email protected]
on 6 Oct 2009 at 10:23
from soundflower.
Issue 40 has been merged into this issue.
Original comment by [email protected]
on 6 Oct 2009 at 10:26
from soundflower.
I have reproduced this problem using Max/MSP generating a sine wave with the
AudioTester patcher ->
SoundflowerBed.
Original comment by [email protected]
on 6 Oct 2009 at 11:02
- Changed state: Accepted
- Added labels: Priority-High
- Removed labels: Priority-Medium
from soundflower.
[deleted comment]
from soundflower.
[deleted comment]
from soundflower.
This problem does not require a Firewire audio interface -- it will occur with
the built-in sound device.
It is not at all obvious from looking through the code where the problem is
occuring.
MacMini
Intel Core Duo
1.66 GHz
1GB
10.6.1
Original comment by [email protected]
on 6 Oct 2009 at 5:08
from soundflower.
Do you have an estimate on when this bug will be solved and a new version
released?
Thanks.
Original comment by [email protected]
on 6 Oct 2009 at 5:53
from soundflower.
Phew, I'm glad this has been picked up.
I am gutted not being able to lay anything down at present, without sitting on
tender hooks, waiting for the
drops and clicks.
If you need any audio samples, feel free, I can provide to demo the problem
Original comment by [email protected]
on 6 Oct 2009 at 8:36
from soundflower.
Glad these apparently related issues have been picked up & merged. Thank you -
please mail me if there is
anything specific you would like tested.
Original comment by [email protected]
on 10 Oct 2009 at 4:23
from soundflower.
Coming in with my 2¢ here. I'm running soundflower on snow leopard, on a
macbook3,1
without any issues.
One thing I've noticed about my laptop is that it ALWAYS is emitting faint buzzing and
higher pitched beeping, whenever the soundcard is powered on. This is not a
soundflower
issue; this is a hardware issue. It is only noticeable when using headphones
and when no other
audio is playing (but the soundcard has not been cycled off). Additionally,
messing with the
audio settings, such as switching audio devices, will cause the soundcard to
cycle off and "fix"
this issue.
Could it be possible that some you with the "buffer overrun" issue are simply experiencing
the effects of the macbook's relatively average soundcard as well? Of course,
this doesn't apply
to those who are experiencing high cpu usage as well, I believe that's a
separate issue.
Original comment by [email protected]
on 19 Oct 2009 at 5:39
from soundflower.
@percontation: no, this has nothing to do with what you described. 1) if you
hear the
sound you will immediatly know it is _not_ an hardware issue 2) it happens on
certain
Soundcards, not with the apple chip. 3) I don't have a macbook ;-)
So really, it is soundflower itself which needs to be fixed
Original comment by [email protected]
on 19 Oct 2009 at 9:52
from soundflower.
@percontation: I have a NI Audio 4 DJ interface and a MacBook 3,1. It does emit
the
faint buzz ONLY when my MacBook sleep or is powering off. When it's on, the
faint
buzz does not appear.
This faint buzz was introduced since I upgraded my system to Snow Leopard. I
don't
know if it's a software issue, or if it's just a coincident hardware failure.
I don't know if it's related to SoundFlower also. But I have completely
uninstalled
SoundFlower and the faint buzz becomes evident when I put my MacBook to sleep.
But this is a issue that doesn't botter me at all.
Original comment by [email protected]
on 19 Oct 2009 at 1:58
from soundflower.
@percontation: What does botter me is that SoundFlower does not work. Whenever
I run
it with my Native Instruments Audio 4 DJ, after some period of time, the audio
is
"jammed", and the weird sound artifacts appear. The audio only returns to
normal when
I click in some option of the SoundFlowerBed icon in the menu bar.
*** But I think this bug may be perceived ONLY with expensive audio interfaces
with
very low latency. Cheap ones, like the onboard audio interface of the MacBook,
may
not have present the issue. ***
Original comment by [email protected]
on 19 Oct 2009 at 2:04
from soundflower.
Evidently these are different issues indeed. It just struck me how much your
textual
descriptions would resemble me trying to describe the crappy mbp built-in
audio. I
guess I'll fiddle around with the two USB audio cards I have and see if I can
hit the
problems you've been talking about (I've used them before without problems,
though).
Original comment by [email protected]
on 21 Oct 2009 at 6:00
from soundflower.
I Have the exact same issue with a native instruments audio kontrol 1. After a
few
(less buffer) or more minutes (more buffer) the audio either stops completely
(happens with vlc video) or is completely jammed (using itunes/front row).
Would it
be possible as a workaround to inlclude in a new version of SF an option with a
much
bigger buffer ?
Original comment by [email protected]
on 22 Oct 2009 at 9:35
from soundflower.
[deleted comment]
from soundflower.
Disagree with comment 26 - not a true representation of the scope of the issue.
Original comment by [email protected]
on 22 Oct 2009 at 4:07
from soundflower.
Sorry, @shoarthing, it's just a guess.
Original comment by [email protected]
on 22 Oct 2009 at 4:19
from soundflower.
This problem also occurs on a hackintosh (OS X Leopard, a Gigabyte GA-P35-DS4
motherboard which has Realtek ALC889A integrated audio).
I used Soundflower to enable audio volume control when using optical output.
But I
stopped using it because of this bug. Hopefully this will get fixed soon and I
can
use those volume buttons on my keyboard again :)
Original comment by [email protected]
on 23 Oct 2009 at 1:49
from soundflower.
[deleted comment]
from soundflower.
Unfortunately, I gave up on waiting.
When i reinstalled Leopard on a different partition the same issue appeared,
which then indicated mine was
hardware.
So, following a board replacement, I have actually found a work around with
Ableton, record the audio in there
and then render to Wav, you don't need SF then.... Da Dah!
Original comment by [email protected]
on 29 Nov 2009 at 10:09
from soundflower.
Any position about this bug? Thanks.
Original comment by [email protected]
on 13 Dec 2009 at 10:06
from soundflower.
Please fix this fast! These Problem makes Soundflower absolutely not usable at
all for now.
Original comment by [email protected]
on 19 Dec 2009 at 1:58
from soundflower.
yes, fix it! I reported this over 6 months ago and a LOT of people can't use
this.
This is even more serious bc Soundflower remains the only option for certain
situations. PLEASE, fix this ASAP. Thank you!
Original comment by [email protected]
on 19 Dec 2009 at 12:20
from soundflower.
exact same issue here. selecting 2048 buffer size gives about an hour before
it gets
"jammed", and clicking any current menu setting SF seems to 'reset the clock'
as it
were on the countdown before it jams up again. i use (or would like to use) SF
for
streaming audio from my computer and would like to leave it to do its thing
automatically without coming back every hour to click on the SF menu to reset
the
"jam countdown" (what i would guess, as others have guessed, is a buffer
underrun issue).
until it's fixed i'll try to come up with an applescript that essentially does
that
menu click, or equivelant, for me, every hour.
crossing fingers that this gets fixed soon, cos it's a great and quite necessary
app/function!
would be glad to do testing.
10.5.7
3 gigs ram
onboard audio
Original comment by [email protected]
on 29 Dec 2009 at 8:08
from soundflower.
I guess there is no one looking at this bug (or this messages anyway...)
Original comment by [email protected]
on 29 Dec 2009 at 2:47
from soundflower.
we are working with final cut studio and are facing the same problem.
soundflowerbed
seems the only option to us....since months we are working with this horrible
bug,
it's no longer possible for us...
is there any solution upcoming?
Original comment by [email protected]
on 2 Jan 2010 at 12:15
from soundflower.
I don't know why this has started happening! I was using Soundflower to route all apps out of my M-Audio
Projectmix's digital output so I can use the much better D/A conversion on my
MOTU Traveller.
It was working great for many months, but when I upgraded both Ableton LIve and
MAX/MSP, I started getting
these weird buffer artifacts, which I wrongly thought for a while were related
to those programs updates, but
now I get them eventually on any audio source when using Soundflower.
This clearly didn't happen before, but now it does. I am confused.
Original comment by [email protected]
on 6 Jan 2010 at 2:25
from soundflower.
Just wanted to add that I have noticed the same problem, confirm the same
workarounds
as effective to solve it too.
Platform is Snow Leopard 10.6 along with Soundflower 1.5.1, runnning in 32-bit
kernel
mode.
Soundcard is onboard (Maximus Formula) with a Analog Devices chip AD1988B
running an
unsupported kext.
I know this may not the best controlled environment you get but there it is.
I may just test 64-bit to check if there's any influence.
I'll report later.
Original comment by [email protected]
on 26 Jan 2010 at 2:59
from soundflower.
Thank you, @gamma.stardust. Please, do you have any idea of when a new version
(or beta) will be released
solving this?
Original comment by [email protected]
on 27 Jan 2010 at 5:26
from soundflower.
@filipead, nopes... have no idea, I am just a newcomer around.
I am testing 64-bit right now... I'll report soon.
Original comment by [email protected]
on 29 Jan 2010 at 3:02
from soundflower.
Test done, 64-bit suffers the same issue.
This was made with a buffer of 512.
With Soundflower 16ch output of a 5.1 ac3 track played on VLC 1.0.3 (32bit)
Original comment by [email protected]
on 29 Jan 2010 at 4:23
from soundflower.
Following up with a minor report.
Same stuff happens with Quicktime Pro X.
Original comment by [email protected]
on 29 Jan 2010 at 6:59
from soundflower.
Same problem here, using an iMac 2007 intel aluminum 24 inch with Snow Leopard
10.6.2
and a MOTU 896. I have all sound output routed to soundflower 2ch and
soundflowerbed
2ch routed to my Motu 896 to control volume via software. Works great for maybe
half
an hour and then the sound starts to sound robotic and then locks up looping on
a
sample. Changing output drivers fixed it for me.
Original comment by [email protected]
on 16 Feb 2010 at 11:33
from soundflower.
Same prolem with a M-Audio Fast Track Ultra (FTU) on a 2.66 GHz Quad with
10.5.8. ...
Original comment by [email protected]
on 25 Feb 2010 at 4:40
from soundflower.
same on dual quad 2.8 intel mac pro, imac alu and mac book pro.
all running 10.6.2 and the problem is there when audio is routed from inside
the computer to an external soundcard. happens with a
MOTU 828mk3 firewire audio, MOTU ultralite mk2 (both MOTU drivers)
and EDIROL fa66 (coreaudio drivers).
sound is ok for some 40-50 seconds and then KCHCHCHCHCHCHCHCH. noise.
switching the outputs (resetting the clocks?) makes things right again�
�for a moment.
it happens on 32 and 64 bit startup modes.
the first time this happened was with right after installing
10.5. with 10.4 it worked fine. I was hoping for it to go away wit
h 10.6 but no, something is still screwed up and looking over
the code, no obvious fix is seen.
I really wish this could work again someday in a not to far future.
Original comment by [email protected]
on 27 Feb 2010 at 1:21
from soundflower.
It appears that Soundflower is an abandoned project... This bug is confirmed by
several people, but no developer
is trying to fix it. Too bad, it's a great tool. I would even pay for it to
work properly.
Original comment by [email protected]
on 27 Feb 2010 at 3:28
from soundflower.
Issue 44 has been merged into this issue.
Original comment by [email protected]
on 8 Mar 2010 at 5:40
from soundflower.
Think Issue 43 is also describing the same problem. So, can we hope for a fix
soon?
Seems that this is issue #1 for many many people. I hope you will have the
ressources
to do this. And, as others I would even pay for a fix! Thank you.
Original comment by [email protected]
on 9 Mar 2010 at 3:50
from soundflower.
Issue 43 has been merged into this issue.
Original comment by [email protected]
on 9 Mar 2010 at 4:52
from soundflower.
Trying to look into the source of this problem and why affects some users but
not others...
Most of the comment and reports of this problem are missing information. In
order to be helpful
they need to include, at a minimum, the following:
1. The signal path. e.g. Live 5.1.1 -> SoundFlower -> Max/MSP 5.1.3 ->
built-in output
2. The sample rates and vector/buffer/block sizes used by all programs in the
signal path
3. Hardware configuration (many have included this, which is a good start)
4. Exact and detailed steps on how to reproduce. Vague instructions or those
missing steps don't
help.
Thanks everyone for your help! Once the problem can be pinned down then there
is hope of trying
to fix it.
Original comment by [email protected]
on 9 Mar 2010 at 7:06
- Changed state: Started
from soundflower.
Having now spent a couple of days on this problem, I am only able to reproduce
when I use
a bogus setup. I am unable to reproduce when everything is set up properly:
- all involved applications are using the same driver (e.g. Built-in or Apogee
Duet or
whatever) and not mixed drivers
- all involved applications are running at the same sample rate
- all involved applications are using the same vector size
- the vector size is reasonable (i.e. 512 is reasonable, 32 is not)
This is with a beta build of Soundflower 1.5.2, so it's possible that some of
the issues
involved are also solved in-part by this new version, which I'll post shortly.
Original comment by [email protected]
on 12 Mar 2010 at 4:53
- Added labels: Priority-Low
- Removed labels: Priority-High
from soundflower.
Tried with Soundflower 1.5.2 beta and the issue appears in it too.
The signal path is VLCPlayer -> SoundFlower -> Native Instruments Audio 2 DJ
Buffer size is 512 or 1024 (with 1024 it takes more time to reproduce)
MacBook MB404RS/A
It's quite easy to reproduce the problem, just listen to music for 5 minutes.
BTW, I'm familiar to programming, so I can help you collect logs if you'd like
this.
Original comment by [email protected]
on 12 Mar 2010 at 10:44
from soundflower.
Forgot about OS: Snow Leopard 10.6.2
Original comment by [email protected]
on 12 Mar 2010 at 10:45
from soundflower.
ok.
tested again.
10.6.3 latest developer build, stared up in 64 bit mode
soundflower 1.5.2b1
early 2008 mac pro 2 x 2,8 GHz Quad-Core Intel Xeon, 8GB DDR2, 6 GB striped raid
firewire audio with Motu 828MK3 and Motu UltraLite
simple audiopath 1 : iTunes > soundflower 2CH 1 + 2 > Motu 828MK3 CH 13 + 14
(SPDIF)
simple audiopath 2 : Soundtrack > soundflower 2CH 1 + 2 > Motu Ultralite CH 5 +
6 (ANALOG)
all set to 48 kHz, soundflower buffer 512
it takes longer to reproduce with bigger buffer, but it will happen.
it also happens if I select any other combination of channels on the output
devices.
after 12-13 minutes (longer than ever before, some progress at least) : audio
stalls in last frequencies, providing an almost continuous tone.
good luck, we all have our fingers crossed that this might get fixed eventually.
Original comment by [email protected]
on 13 Mar 2010 at 4:07
from soundflower.
10.6.2 (32bit), MacPro 2.66 Dual Listening to iTunes, Safari, various. (normal
use) Stopwatch timed, not accurate.
system audio settings: Use This Device for Sound Output / Input = Soundflower
(2ch-32bit) @44.1kHz->EchoAudioFIre(12ch-24bit) @44.1kHz, clock
source = Mac
buffer: 256 = 3:25 to meltdown
buffer: 512 = 6:39 to meltdown
buffer: 1024 = 13:15 to meltdown
system audio settings: Use This Device for Sound Output / Input = Soundflower
(2ch-32bit) @44.1kHz->EchoAudioFIre(12ch-24bit) @96kHz, clock
source = Mac
buffer: 256 = 1:59 to meltdown
buffer: 512 = 3:09 to meltdown
buffer: 1024 = 6:15 to meltdown
system audio settings: Use This Device for Sound Output / Input = Soundflower
(2ch-32bit) @96kHz->EchoAudioFIre(12ch-24bit) @44.1kHz, clock
source = Mac
buffer: 256 = 1:42 to meltdown
buffer: 512 = 3:10 to meltdown
buffer: 1024 = 6:12 to meltdown
let me know what other factors to compare, t. no problem consistently
reproducing it for ya.
Original comment by [email protected]
on 18 Mar 2010 at 2:41
from soundflower.
These last two comments don't indicate what software is getting the sound out
of
Soundflower and sending to the hardware, which seems to imply that you are
using
SoundflowerBed?
I just tried SoundflowerBed and I _can_ reproduce the problem. So this looks
like a bug
not in Soundflower, but in SoundflowerBed. Soundflower itself seems to work
fine with
other applications (such as Max/MSP) at the end of the chain.
Original comment by [email protected]
on 18 Mar 2010 at 12:31
- Added labels: Priority-Medium
- Removed labels: Priority-Low
from soundflower.
I too am suffering from this problem. And Yes I am using soundflowerbed to
route the
audio to my audio interface (Mbox 2 USB).
I am running OSX 10.6.2 , Mac Pro.
Signal flow is Logic Pro 9.1 - soundflower - Soundflowerbed - Mbox 2 output.
Buffer is set to 512 samples in all applications.
I get about 5 minutes or so before I have to reselect my hardware from
soundflowerbed
to get sound again. This happens every time I use soundflower 2ch or 16ch as the
audio interface for Logic Pro.
Also, when I first start soundflowerbed although my audio interface is already
selected in soundflowerbed it does not route audio to it until I select the
interface
again.
Thanks
Original comment by reuben%[email protected]
on 19 Mar 2010 at 5:13
from soundflower.
Yes. Using soundflowerbed. I will try with max tonight.
Original comment by [email protected]
on 19 Mar 2010 at 11:34
from soundflower.
I was also using SFB....
Although have given up on this software for now and have found a work around
for my particular set up.
Original comment by [email protected]
on 21 Mar 2010 at 8:41
from soundflower.
using previous config, the problem exists when using SFB, not with MAX.
Original comment by [email protected]
on 23 Mar 2010 at 6:46
from soundflower.
I *have* the problem with the following signal path:
Traktor Pro => Soundflower => Ableton Live 8 => Audio8 DJ.
I *do not have* the problem with the following signal paths:
(i) Traktor Pro => Audio8 DJ
(ii) Ableton Live 8 => Audio8 DJ
(iii) Traktor Pro => Soundflower => Live 8 => Internal Sound Card
It appears that something about my configuration that involves Soundflower
finally
routed through the Audio8 DJ driver seems to cause this issue.
Original comment by [email protected]
on 23 Mar 2010 at 9:02
from soundflower.
I have a similar setup like vamshi.raghu, and I also have exactly the same
behaviour
like all people here reported (noise after certain periods of time). Might add
that I
am also using Soundflower, so the Setup
Anyapp => Soundflower => Audio DJ 8
produces the problems stated above by me and other people. Should be really
easy to
reproduce and it also seems to occur on certain types of sound hardware,
apparently
including all Native Instruments audio interfaces, but also many others. Maybe
all of
these cards have a similar chipset?
Original comment by [email protected]
on 24 Mar 2010 at 8:25
from soundflower.
I'm really happy to see some progress on this issue, and also come
cleanup/consolidation of the reports.
I'll try to re-verify on my current setup (Mac Pro with Apogee Ensemble) ASAP,
and
verify whether it happens just with SoundflowerBed involved, or not.
Original comment by [email protected]
on 25 Mar 2010 at 4:26
from soundflower.
The same bug occurs in the new Soundflower 1.5.2 Beta1. Too sad...
Original comment by [email protected]
on 20 Apr 2010 at 12:46
from soundflower.
Soundflower was awesome when it worked. I was able to control the System Volume
from
my computer while using a firewire device through Soundflowerbed. Could we get
the
priority escalated from medium please?
-R
Original comment by [email protected]
on 3 May 2010 at 8:31
from soundflower.
I'm currently working on fixing this issue myself. I seem to have narrowed down
where the problem is occurring. If any of the maintainers
have any input to my observations, that would be helpful.
In the InputIOProc of AudioThruEngine, input audio is stored in the ring
buffer, and in the OutputIOProc, it is fetched. After a certain
period of time, every attempt to fetch from the ring buffer in the OutputIOProc
fails because the times passed in fall outside of the range
of the buffer. So say the buffer is 96000 samples big (48khz / sec @ 2
seconds). On my sound card, the safety offset is 50, so it will
consistently fail trying to fetch 95950 - 96462 (462 greater than the buffer)
when buffer size is set to 512. Not quite sure what is
causing this, but it is pretty consistent and has to do with the ring buffer.
If I change the source to bypass the ring buffer, writing directly
to This->mWorkBuf in the InputIOProc and reading directly from This->mWorkBuf
in the OutputIOProc, the problem disappears, though
there is a bit more static than normal because there is no safety offset.
Would any of the maintainers care to comment? I'll submit the patch if the
solution is found.
Original comment by [email protected]
on 28 May 2010 at 2:18
from soundflower.
I normalized the buffer times, and this is the error I'm getting from
AudioRingBuffer::Fetch():
error - buffer times: 0 - 96000, reading for 95987 - 96051
This same error repeated > 1000 times
Original comment by [email protected]
on 28 May 2010 at 2:34
from soundflower.
Thanks for working on this! Please do submit a patch if/once you get a
solution working. I'd be more than
happy to build up new installers as soon as this issue is resolved.
Original comment by [email protected]
on 28 May 2010 at 3:23
from soundflower.
I'm also glad to hear there is progress in...and hope this issue will be solved
soon...If we we can help with any
further information, let us know...
just to add my stats:
Mac Pro Quad Core, 6 GB 1066 MHz DDR3,
Mac OS X 10.5.8
audio path 1: Final cut Pro -> soundflowerbed (1.5.1, 2ch) -> Blackmagic Audio
audio path 2: Final cut Pro -> soundflowerbed -> Level Meter (Spectre)
Buffer size is 2048, not editable in FCP, Signal is 48 KHz, 32 Bit, 2 Ch
Original comment by [email protected]
on 7 Jun 2010 at 2:04
from soundflower.
I've been working on this for a few days now.
Here's what I found out.
0) There are quite a few simple typo bugs in SoundflowerBed, those are trivial
to fix.
SIntXX, in audio app, there really isn't a lot of call of Signed Numbers (unless they are PCM data in float) I changed all that to UIntXX
There in [AppController readDevicePrefs], val should really be unsigned long
[AppController bufferSizeChanged16ch], should never use data from 2ch
1) The fundamental problem with this issue (24) is that you have two devices
running in parallels without any effort to keep the two clocks in sync (beyond
setting the sample rate the same). Which, in theory is enough, but in practice
those two clocks can drift apart, especially if one of them is driven by
different hardware than other.
Solution to this is to either:
a) Keep track of drift between the two clocks and compensate by either
re-sampling the data on the fly (hard) or insert some noise by
duplicating/dropping sample frames (easy, but bad).
b) Find a way to sync those clocks. But without actually having sync source
that you can physically tie two hardware together, this might not be possible.
c) Rewrite AudioThruEngine to use AudioQueue
I am trying to do c). I will post again if I get anywhere with it.
Original comment by [email protected]
on 8 Jun 2010 at 1:28
from soundflower.
Thank you very much, @Jyin.Spheal. We all appreciate your effort.
Original comment by [email protected]
on 8 Jun 2010 at 1:31
from soundflower.
Jyin.Spheal,
Can you release the version of Soundflowerbed with the typo bugs fixed?
-R
Original comment by [email protected]
on 8 Jun 2010 at 1:31
from soundflower.
[deleted comment]
from soundflower.
I don't have write access to SVN.
Besides, my code-base is currently a utter mess.
Original comment by [email protected]
on 8 Jun 2010 at 1:43
from soundflower.
AudioQueue is a bust... not really designed for this sort of thing.
Latency on AQ is in the order of 2-300 ms in i7 system.
Moving off to Plan d)....
Original comment by [email protected]
on 10 Jun 2010 at 12:02
from soundflower.
what was plan d? i only saw up to c :)
i've been working on your plan a & b, as I believe it's really the best way to
implement it to give the most versatility. I've identified the exact problem
and understand how it's drifting apart, i'm carefully considering the solution.
i'd be interested to see the code you've implemented for audio queue services,
perhaps you could email what you have?
bryanmatteson <at> hotmail <dot> com
Original comment by [email protected]
on 10 Jun 2010 at 12:29
from soundflower.
The code I have for AQ is not functional, it is *just* functional enough to
measure latency.
As to Plan D... I am trying out AggregateDevice.
Basically, I will tie the input and output device into single aggregate device
and use one IO proc to do the input/output in single call.
Original comment by [email protected]
on 10 Jun 2010 at 4:33
from soundflower.
So, Plan D seems to be coming along well.
I got prototype running on my system as I type.
I've just applied to this group, hopefully, by the time I get some testing done
on this code-base, I will have write access to SVN.
Original comment by [email protected]
on 12 Jun 2010 at 8:27
from soundflower.
I've ran into a problem I can't seem to fix.
Every 30sec or so (with 2048 buffer) I get a pop in the sound.
Original comment by [email protected]
on 15 Jun 2010 at 11:38
from soundflower.
Only on 2048 buffer? Or is this the case on, say, a 64 buffer as well?
Original comment by [email protected]
on 15 Jun 2010 at 11:43
from soundflower.
64 buffer is unusable in my system (10 channel output).
2048 seems to give best result in terms of sound quality.
Original comment by [email protected]
on 16 Jun 2010 at 3:27
from soundflower.
[deleted comment]
from soundflower.
Awesome to see some progress on this! As for getting it into SVN, there are a
variety of options. The easiest way is if you are using Github @
http://github.com/tap/Soundflower . Usually the bleeding edge is there and the
stable changes are then merged to Googlecode's SVN.
Otherwise we could get you svn access on googlecode and maybe this could go in
a branch initially and then we can merge it to trunk after testing/review? To
go this route, drop me an email.
Original comment by [email protected]
on 19 Jun 2010 at 10:48
from soundflower.
Thanks, I will look into the qithub, the noise issue is still there, and I got
bit busy with work at the moment.
I will get back to it when things quiets down.
Original comment by [email protected]
on 21 Jun 2010 at 8:11
from soundflower.
Any news, folks?
Original comment by [email protected]
on 11 Jul 2010 at 10:14
from soundflower.
Any news, folks?
Original comment by [email protected]
on 15 Jul 2010 at 7:42
from soundflower.
I have a similar issue - I get messed up audio buffers (ie a sine wave looks
chopped up and rearranged - see screenshot) after ~ 5-10 min. I am not using
SFBed's monitoring feature, but instead I'm aggregating Soundflower and my MOTU
Ultralite. Everything has 128 sample buffers. Ultralite is clock source,
resample not checked on either. Would love to see this fixed! For now I am
using JackOSX instead.
Original comment by [email protected]
on 24 Jul 2010 at 12:40
Attachments:
- [A 440 (not quite...).png](https://storage.googleapis.com/google-code-attachments/soundflower/issue-24/comment-88/A 440 %28not quite...%29.png)
from soundflower.
Has anything else been done on this issue? I used to yse SF and SFB about two
years ago and never had a problem like this one. Today I needed to use it for
a project and can up with the same issues everyone above has had. My Setup:
Mac Pro 3,1, 8 GB Dual quad
Routing: Kore 1 controller out 1/2 mapped to SF ch 1/2===> SF ====> NI
Maschine input 1/2 mapped to SF input 1/2 with soundflower bed ch1/2 mapped to
Kore1 controller out 3/4 (headphone outputs). Maschine external output mapped
to SF ch2 which is mapped in soindflower bed to ch1/2 on the Kore1 controller AI
Whenever going into the audio menu of either app the sound would stop. If
playing a sequence on maschine the sound would turn into a nasty buzzing
simialr to an audio loop). Saw above manywre having problems with NI audio
ints, so I switched the device to my Alesis USB 16.
Pretty much got the same results except no buzzing. The sound would no longer
play throughthe AI, but I did confirm that SF will routing the audio cleanly.
The audio routed from Kore into Maschine was showing on the Maschines meters.
I hit record and got a waveform when done. Reset SFB and played back the
sampled wav and it was clean, so it appears that the SFB connection to the AI
was disonnected/dropped/hung?? Yet the audio channel between the apps was still
good.... not useable, but contributing my experiences.
Original comment by [email protected]
on 25 Aug 2010 at 9:19
from soundflower.
Sorry, I've been tied up with other project and haven't had a lot of time to
work on this.
I got aggregate code working, but I still get noise.
There may be some thing in the driver itself.
If I find time, I will insert some NSLog and see what I can find.
Original comment by [email protected]
on 31 Aug 2010 at 6:10
from soundflower.
Any news, folks?
Original comment by [email protected]
on 7 Oct 2010 at 4:54
from soundflower.
Is SoundFlower dead? C'mon, guys!
Original comment by [email protected]
on 7 Oct 2010 at 4:56
from soundflower.
Yeah - soundflower is such a great concept and so useful and simple, but I've
had to stop using it because of this issue. If I knew what I was doing in this
realm, I'd help out.
Original comment by [email protected]
on 7 Oct 2010 at 1:50
from soundflower.
Does anyone knows any alternative to this otherwise great piece of software ?
I've tested Jack OSX but experienced the same issue...
Soundfloweer is way more simple to use and configure.
Would love to see it work again.
Original comment by [email protected]
on 8 Oct 2010 at 1:04
from soundflower.
in my experience jackOSX works perfectly fine if you set it up right - its just
that it is more complex, requires remembering to turn it on before launching
your software (doh!), the connections GUI is not very good, and it seems to eat
CPU for breakfast. The last is the reason I don't use it when performing - i
get pops and clicks in the audio doing much less audio processing than I would
if i was not using jack. For now I've been getting around this by using
hardware loopback in my MOTU ultralite, but its not ideal - only 4 chans (2
chans in cuemix + 2 chans SPDIF loopback) and it means I am glued to that
hardware.
Original comment by [email protected]
on 8 Oct 2010 at 2:10
from soundflower.
Issue 79 has been merged into this issue.
Original comment by [email protected]
on 15 Oct 2010 at 6:35
from soundflower.
same issue :-( after six hour with nrv10 and mac mini.
Original comment by [email protected]
on 28 Oct 2010 at 8:38
from soundflower.
This issue is over a year old. What's the status?
Original comment by [email protected]
on 15 Dec 2010 at 6:01
from soundflower.
The status seems to be "We simply do not care."
Has anyone found another solution yet?
Original comment by [email protected]
on 16 Dec 2010 at 12:52
from soundflower.
I'm willing to PAY someone to actually fix this. Don't have huge amounts of
cash to spare, but something. I know first hand how hard this stuff is to debug
when it's in realtime and requires time before the bug manifests… I would
work on it myself, I just know nothing about coreaudio and not sure i want to
spend the time learning it. Or maybe Apple has fundamentally broken something
and a fix is just not possible? (that would not be particularly unusual as I
understand it)
Original comment by [email protected]
on 16 Dec 2010 at 2:11
from soundflower.
Related Issues (20)
- Enhanced disctation from QT to TextEdit or Pages not working with Audio Hijack Pro on Mac OS 10.9.2
- Audio Randomly Silenced
- Can not route sound to Audacity or any other recording software
- 2ch only version?
- Switch to Soundflower ends in a buzzing sound until buffer is re-clicked
- Soundflower (Skype) incompatible with SteelSeries Engine 3
- [Request] Add more bit rate formats
- Soundflower with ABLETON LIVE and PHOTOBOOTH
- HANG- spinning rainbow wheel with HD OMNI
- cannot install on Mavericks 10.9.4
- Getting error in building SoundFlower source code through Terminal
- SoundFlower Crashes Immediatly After Changing BitRate
- Clicking noise coming from soundflower 64ch on built in output
- Uninstall soundflower driver
- Can't get iRealb Pro routed to Soundflower
- Project Home lists license as MIT License, but Readme.txt and License.txt has GPLv2.
- Aurora Lynx pro tools interface not talking
- Soundflower won't install on Mac OSX 10.10.3
- Soundflower Not Working (Need Help)
- 10.10.2 Immediate Crashing
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from soundflower.