Comments (5)
the start+select thing isn't a thing on the quest controllers, it's specific to external bluetooth gamepads and is to toggle the gamepad between pointer mode and gaming mode. in gaming mode an external gamepad works in flat android apps, but in pointer mode it lets you control the quest UI by turning your head and pressing the A button.
so you dont need special mapping for the select button on quest controllers, but a way to switch between thumbstick and d-pad on the left stick is a good idea
from citravr.
Holding the Quest "menu button" would make it impossible to press select + start at the same time, which is needed for button mapping. Instead maybe it would be best if clicking the left Thumbstick would be "select" and clicking the right Thumbstick would toggle between analog pad and d-pad?
from citravr.
Holding the Quest "menu button" would make it impossible to press select + start at the same time, which is needed for button mapping. Instead maybe it would be best if clicking the left Thumbstick would be "select" and clicking the right Thumbstick would toggle between analog pad and d-pad?
That suggested mapping would work for me too.
I didn't get the first part tho. How are you able to achieve "select + start" now in quest controllers anyway?
Isn't that combo meant for a gamepad.
from citravr.
Yes, but shouldn't it be able to be simulated if we bind the thumbstick click to the select button? I don't know really how it works under the hood of Citra but obviously we need to be able to set the buttons for the Quest controllers, the only difference from a Gamepad that keeps it from working would be that it doesn't have a select button so we can't use the button combo that Citra detects. Another option is just to make another menu option for the Quest specifically I guess where you don't need to press that combo.
from citravr.
Ok, I didn't know that, wouldn't it be good to have a select "binding" though as some games might require using select? But yeah, the main feature that I would want is to be able to map the buttons on the Quest controller.
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Related Issues (20)
- Vive XR Elite Support HOT 4
- Gyro motion controls HOT 1
- Rotate screen direction
- Only the left eye has an image on the upper screen HOT 2
- Device Support: Valve Index HOT 3
- Quest 1: No Audio in VR HOT 4
- The beta test crash
- Bluetooth gamepad inputs broken HOT 5
- X,Y,A,B face button mapping to right stick + flow vita like patches if possible
- PC OpenXR build support HOT 3
- 3DS camera access replacement
- App occasionally crashes on quest2 v60 HOT 2
- Integrate Snapdragon Game Super Resolution
- Can't add playcoins
- Failed to fetch CitraVR, without Citra-Emu git repo. HOT 6
- CitraVR for Quest 1?
- Home button not working
- Crashes on Mii Maker startup HOT 1
- NO quest 3 controller only screen controller HOT 7
- Broken 2D -> VR activity transition HOT 2
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