Comments (5)
I apologize in advance if I formatted something incorrectly or was not clear enough.
from citravr.
I have DualSense and can confirm that D-PAD is not mapped, buttons are swapped and you can't reassign buttons in app.
But it works :-)
from citravr.
I found that when using a switch pro controller, the left stick no longer works correctly. When playing Ocarina of Time, no matter how much I ouch the stick to the edge, Link can only walk.
from citravr.
Try again on V0.4.0, which released today: I completely rewrote the input mapping to solve some common user issues.
note: due to an idiosyncrasy of Quest's userland, to bind a gamepad button in the Settings, menu, you first have to press "select + start" on the gamepad to make it transition from "Gaze Mode" into normal gamepad mode.
To disable Gaze Mode permanently: in your Quest System Settings, go to Devices > Gamepad, and toggle "Gaze Input Mode" to "Off"
from citravr.
I completely rewrote the input mapping to solve some common user issues.
youβre a bloody saint
from citravr.
Related Issues (20)
- Only the left eye has an image on the upper screen HOT 2
- Device Support: Valve Index HOT 3
- Quest 1: No Audio in VR HOT 4
- The beta test crash
- X,Y,A,B face button mapping to right stick + flow vita like patches if possible
- PC OpenXR build support HOT 3
- 3DS camera access replacement
- App occasionally crashes on quest2 v60 HOT 2
- Integrate Snapdragon Game Super Resolution
- Can't add playcoins
- Failed to fetch CitraVR, without Citra-Emu git repo. HOT 6
- CitraVR for Quest 1?
- Home button not working
- Crashes on Mii Maker startup HOT 1
- NO quest 3 controller only screen controller HOT 7
- Broken 2D -> VR activity transition HOT 2
- Versions above v0.3.2 no longer play mario kart 7, mario tennis open, and likely others HOT 8
- Can't use touch screen at all since quest 3 update' HOT 2
- Button remap on original quest touch controllers
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