Comments (2)
Thanks! It's a fair point. Openxr on Quest has both a sharpening and a superresolution option, which should help with flat textures.
One reason I can't do it immediately is because it requires a slightly different rendering style (I'd need to copy into another buffer). Changes to Citra's core rendering need to wait until after I pull the latest changes from Citra mainline
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I'm not sure if whole-screen upscaling is that useful in this context because it will also degrade the game's visuals (lower internal resolution upscaled to higher resolution) and afaik you can't choose to only upscale textures selectively.
Citra originally had an "Anime4k" ai upscaler as a "texture filtering" option once that would upscale the textures (and only the textures) to look better. This has some performance drawbacks but it seems way better than the alternative, also missing are a bunch of other more traditional texture filtering options also available in normal Citra that some people could prefer over just Bilinear filtering.
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Related Issues (20)
- Vive XR Elite Support HOT 4
- Gyro motion controls HOT 1
- Rotate screen direction
- Only the left eye has an image on the upper screen HOT 2
- Device Support: Valve Index HOT 3
- Quest 1: No Audio in VR HOT 4
- The beta test crash
- Bluetooth gamepad inputs broken HOT 5
- X,Y,A,B face button mapping to right stick + flow vita like patches if possible
- PC OpenXR build support HOT 3
- 3DS camera access replacement
- App occasionally crashes on quest2 v60 HOT 2
- Integrate Snapdragon Game Super Resolution
- Can't add playcoins
- Failed to fetch CitraVR, without Citra-Emu git repo. HOT 6
- CitraVR for Quest 1?
- Home button not working
- Crashes on Mii Maker startup HOT 1
- NO quest 3 controller only screen controller HOT 6
- Broken 2D -> VR activity transition HOT 2
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