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View Code? Open in Web Editor NEW:video_game: a Unity3D local multiplayer game made for MLH LocalHackDay
:video_game: a Unity3D local multiplayer game made for MLH LocalHackDay
The flyguy movement is a little strange right now as it is inverted vertically. Additionally I think it'd probably be nice if they had some inertia to make the flying a little cooler.
Currently, we have spawning working but respawning is actually broken. Players should get killed an then spawn again immediately (if there are four players -maybe?) or a queue system can be used in order to pop/push players to spawn when larger groups are playing. ๐พ
So having a parallax background is really going to make the scene come to life, besides finding the right lighting. The camera right now is a little bit too stationary for my liking. It should be moving, zooming and panning around with players and stuff. We'd constrain this, but there should definitely be a bit of movement going on I feel. I just have to find a way to average all player positions at certain focal point and perspective.
I updated to 5.2 and the water disappeared. Not sure if this is just me. Let me know if the same happens to you.
Right now, our game is pretty lack luster. It could be a lot better if our characters were tweened when they jumped or had some sort of cloud effect when they jumped. There should be a lot more feeling to the movement than there is now.
@Cranapple Have any ideas/suggestions on how it should look/feel like?
Just a reminder to make a dynamic leader board.
I've been being really bad with importing the other assets to make our level look more diverse so I will definitely jump on that in a few days. The asset creation process is a bit tedious however.
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