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flutter_sample_mlb_match's Introduction

Implementation Report:

In this task I tried to demonstrate the use of Flutter platform to develop a cross platform application that reflects the wireframe and documentations provided.

Although the time was limited, I tried to focus on the structured programming using design patterns, some unit tests, etc.

Some highlights:

  • Using Bloc Pattern
  • Abstarction dependencies (networking)
  • Dependency Injections (repositories, networking)
  • Seperating UI components, logics, repositories, etc.
  • Using of JsonSerialization and automatic deserialzing and mapping Json to Data Models
  • Unit tests

Things that could be done with more time:

Optimization:

Using the benefit of caching, for optimization and reduction of network calls for loading pictures.

UI Design

UI Design is based on Google Materials, platform specific designs for iOS - Android native UI could be done using PlatformWidgets

Dependency Injections

Dependency Injections in this project has been done through constructors, as an alternative Inherited widgets could be used.

Error Handlings

Error handling in this sample project is minimal, this could be improved to handle network / unexpected data issues.

  • This project contains some files that will be generated in case of clean build please run below command in terminal: flutter packages pub run build_runner build --delete-conflicting-outputs

  • App has been tested on iPhone 11 Pro Max Simulator, Google Pixel 3XL, iPhone 7 device.

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