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AGSImager

Amiga HDF image builder using WHDL or custom installs, using the Arcade Game Selector launcher as a front-end.

Dependencies

The final step in the build process requires FS-UAE to copy all files to a PFS3-formatted HDF image. This is not an ideal setup, but as far as we know, no library exists that supports manipulation of PFS3 volumes without a bunch of dependencies (like C#). As a consequence the entire file tree to be copied first needs to be created on the host filesystem.

Prerequisites

  • A bootable HDF to use as base (FFS formatted, all files are copied to DH0: of the output image) at $AGSCONTENT/base/base.hdf
  • WHDLoad archives (LhA compressed) in $AGSCONTENT/titles/game and $AGSCONTENT/titles/demo (all subdirectories are scanned)
  • An FS-UAE 3.x binary at the path defined in $FSUAEBIN.

Set Up Python Environment

  • make env

Operations

First have a look at the path variables in .env and edit as needed.

Common usage is covered by makefile "shortcuts":

  • make index — Index WHDLoad archives in the $AGSCONTENT path
  • make image — Create the Amiga HDF image and filesystem specified in configs/MegaAGS.yaml
  • make screenshots — Create scaled IFF images from arbitrary PNG files placed in screenshots
  • make sqlite — Create SQLite database from data/db/titles.csv (for easier viewing and editing)
  • make csv — Output the contents of SQLite database to data/db/titles.csv (for committing to version control)

For full usage enter pipenv shell and use the following commands directly:

  • ./ags_index.py --help — Content indexing tool
  • ./ags_imager.py --help — Image building tool
  • ./ags_screenshot.py --help — IFF image conversion tool

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