Giter Club home page Giter Club logo

objective-c-style's Introduction

These guidelines build on the NYTimes Objective-C Style Guide. Unless explicitly contradicted below, assume that all of Apple's guidelines apply as well.

Introduction

Here are some of the documents from Apple that informed the style guide. If something isn't mentioned here, it's probably covered in great detail in one of these:

Table of Contents

Dot-Notation Syntax

Dot-notation should always be used at all opportunities. Bracket notation should be reserved for passing messages that require arguments.

For example:

view.backgroundColor = UIColor.orangeColor;
UIApplication.sharedApplication.delegate;

Not:

[view setBackgroundColor:[UIColor orangeColor]];
[UIApplication sharedApplication].delegate;

Spacing

  • Always indent using spaces with 4 spaces as the default indentation. Be sure to set this preference in Xcode.
  • Method braces and other braces (if/else/switch/while etc.) always open on the line below the statement and close on a new line.

For example:

if (user.isHappy)
{
//Do something
}
else
{
//Do something else
}
  • There should be two blank lines between methods to aid in visual clarity and organization. Whitespace within methods should separate functionality, but often there should probably be new methods.
  • @synthesize and @dynamic should each be declared on new lines in the implementation.

Conditionals

Conditional bodies should always use braces except for single-line conditions, which should be all on the same line.

For example:

if (!error) return success;

if (foo)
{
    [thing do];
    [otherThing dontDo];
}

Not:

if (!error)
    return success;

Ternary Operator

The Ternary operator, ? , should only be used when it increases clarity or code neatness. Only ever evaluate a single condition. Evaluating multiple conditions is usually more understandable as an if statement, or refactored into instance variables.

Wrap the expression in parenthesis for clarity. Short form, nil coalescing ternary operators should avoid parentheses.

For example:

result = (a > b ? x : y);

or

result = (a ?: b);

Not:

result = a > b ? x = c > d ? c : d : y;

Error handling

When methods return an error parameter by reference, switch on the returned value, not the error variable.

For example:

NSError *error;
if (![self trySomethingWithError:&error])
{
    // Handle Error
}

Not:

NSError *error;
[self trySomethingWithError:&error];
if (error)
{
    // Handle Error
}

Some of Apple’s APIs write garbage values to the error parameter (if non-NULL) in successful cases, so switching on the error can cause false negatives (and subsequently crash).

Methods

In method signatures, there should be a space after the scope (-/+ symbol). There should be a space between the method segments. Methods should always be declared/defined on one line.

For Example:

- (void)setExampleText:(NSString *)text image:(UIImage *)image;

Variables

Variables should be named as descriptively as possible. Single letter variable names should be avoided except in for() loops.

Asterisks indicating pointers belong with the variable, e.g., NSString *text not NSString* text or NSString * text, except in the case of constants.

Property definitions should be used in place of naked instance variables whenever possible. Direct instance variable access should be avoided except in initializer methods (init, initWithCoder:, etc…), dealloc methods and within custom setters and getters. For more information on using Accessor Methods in Initializer Methods and dealloc, see here.

For example:

@interface NYTSection: NSObject

@property (nonatomic) NSString *headline;

@end

Not:

@interface NYTSection : NSObject {
    NSString *headline;
}

Variable Qualifiers

When it comes to the variable qualifiers introduced with ARC, the qualifier (__strong, __weak, __unsafe_unretained, __autoreleasing) should be placed first, e.g., __weak NSString *text.

Naming

Apple naming conventions should be adhered to wherever possible, especially those related to memory management rules (NARC).

Long, descriptive method and variable names are good.

For example:

UIButton *settingsButton;

Not

UIButton *setBut;

A three letter prefix (e.g. ADY, SUB) should always be used for class names and constants, however may be omitted for Core Data entity names. Constants should be camel-case with all words capitalized and prefixed by the related class name for clarity.

For example:

static const NSTimeInterval ADYArticleNavigationFadeAnimationDuration = 0.3;

Not:

static const NSTimeInterval fadetime = 1.7;

Properties and local variables should be camel-case with the leading word being lowercase.

Instance variables should be camel-case with the leading word being lowercase, and should be prefixed with an underscore. This is consistent with instance variables synthesized automatically by LLVM. If LLVM can synthesize the variable automatically, then let it.

For example:

@synthesize descriptiveVariableName = _descriptiveVariableName;

Not:

id varnm;

Comments

When they are needed, comments should be used to explain why a particular piece of code does something. Any comments that are used must be kept up-to-date or deleted.

Block comments should generally be avoided, as code should be as self-documenting as possible, with only the need for intermittent, few-line explanations. This does not apply to those comments used to generate documentation.

init and dealloc

dealloc methods should be placed at the top of the implementation, directly after the @synthesize and @dynamic statements. init should be placed directly below the dealloc methods of any class.

init methods should favor optimism and be structured like this:

- (instancetype)init
{
    self = [super init]; // or call the designated initializer
    if (!self) return nil;
    
    // Custom initialization

    return self;
}

Literals

NSString, NSDictionary, NSArray, and NSNumber literals should be used whenever creating immutable instances of those objects. Pay special care that nil values not be passed into NSArray and NSDictionary literals, as this will cause a crash.

For example:

NSArray *names = @[@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul"];
NSDictionary *productManagers = @{@"iPhone" : @"Kate", @"iPad" : @"Kamal", @"Mobile Web" : @"Bill"};
NSNumber *shouldUseLiterals = @YES;
NSNumber *buildingZIPCode = @10018;

Not:

NSArray *names = [NSArray arrayWithObjects:@"Brian", @"Matt", @"Chris", @"Alex", @"Steve", @"Paul", nil];
NSDictionary *productManagers = [NSDictionary dictionaryWithObjectsAndKeys: @"Kate", @"iPhone", @"Kamal", @"iPad", @"Bill", @"Mobile Web", nil];
NSNumber *shouldUseLiterals = [NSNumber numberWithBool:YES];
NSNumber *buildingZIPCode = [NSNumber numberWithInteger:10018];

Blocks

  • Blocks should have a space between their return type and name.
  • Block definitions should omit their return type when possible.
  • Block definitions should omit their arguments if they are void.
  • Parameters in block types should be named unless the block is initialized immediately.
void (^blockName1)(void) = ^{
    // do some things
};

id (^blockName2)(id) = ^ id (id args) {
    // do some things
};

CGRect Functions

When accessing the x, y, width, or height of a CGRect, always use the CGGeometry functions instead of direct struct member access. From Apple's CGGeometry reference:

All functions described in this reference that take CGRect data structures as inputs implicitly standardize those rectangles before calculating their results. For this reason, your applications should avoid directly reading and writing the data stored in the CGRect data structure. Instead, use the functions described here to manipulate rectangles and to retrieve their characteristics.

For example:

CGRect frame = self.view.frame;

CGFloat x = CGRectGetMinX(frame);
CGFloat y = CGRectGetMinY(frame);
CGFloat width = CGRectGetWidth(frame);
CGFloat height = CGRectGetHeight(frame);

Not:

CGRect frame = self.view.frame;

CGFloat x = frame.origin.x;
CGFloat y = frame.origin.y;
CGFloat width = frame.size.width;
CGFloat height = frame.size.height;

Constants

Constants are preferred over in-line string literals or numbers, as they allow for easy reproduction of commonly used variables and can be quickly changed without the need for find and replace. Constants should be declared as static constants and not #defines unless explicitly being used as a macro.

For example:

static NSString * const ADYAboutViewControllerCompanyName = @"Adam Yanalunas";

static const CGFloat ADYImageThumbnailHeight = 50.0;

Not:

#define CompanyName @"Adam Yanalunas"

#define thumbnailHeight 2

Enumerated Types

When using enums, it is recommended to use the new fixed underlying type specification because it has stronger type checking and code completion. The SDK now includes a macro to facilitate and encourage use of fixed underlying types — NS_ENUM()

Example:

typedef NS_ENUM(NSInteger, ADYAdRequestState) {
    ADYAdRequestStateInactive,
    ADYAdRequestStateLoading
};

Bitmasks

When working with bitmasks, use the NS_OPTIONS macro.

Example:

typedef NS_OPTIONS(NSUInteger, ADYAdCategory) {
  ADYAdCategoryAutos      = 1 << 0,
  ADYAdCategoryJobs       = 1 << 1,
  ADYAdCategoryRealState  = 1 << 2,
  ADYAdCategoryTechnology = 1 << 3
};

Private Properties

Private properties should be declared in class extensions (anonymous categories) in the implementation file of a class. Named categories (such as ADYPrivate or private) should never be used unless extending another class.

For example:

@interface ADYAdvertisement ()

@property (nonatomic, strong) GADBannerView *googleAdView;
@property (nonatomic, strong) ADBannerView *iAdView;
@property (nonatomic, strong) UIWebView *adXWebView;

@end

Image Naming

Image names should be named consistently to preserve organization and developer sanity. They should be named as one camel case string with a description of their purpose, followed by the un-prefixed name of the class or property they are customizing (if there is one), followed by a further description of color and/or placement, and finally their state.

For example:

  • RefreshBarButtonItem / RefreshBarButtonItem@2x and RefreshBarButtonItemSelected / RefreshBarButtonItemSelected@2x
  • ArticleNavigationBarWhite / ArticleNavigationBarWhite@2x and ArticleNavigationBarBlackSelected / ArticleNavigationBarBlackSelected@2x.

Images that are used for a similar purpose should be grouped in respective groups in an Images folder.

Booleans

Since nil resolves to NO it is unnecessary to compare it in conditions. Never compare something directly to YES, because YES is defined to 1 and a BOOL can be up to 8 bits.

This allows for more consistency across files and greater visual clarity.

For example:

if (!someObject)
{
}

Not:

if (someObject == nil)
{
}

For a BOOL, here are two examples:

if (isAwesome)
if (![someObject boolValue])

Not:

if (isAwesome == YES) // Never do this.
if ([someObject boolValue] == NO)

If the name of a BOOL property is expressed as an adjective, the property can omit the “is” prefix but specifies the conventional name for the get accessor, for example:

@property (assign, getter=isEditable) BOOL editable;

Text and example taken from the Cocoa Naming Guidelines.

Singletons

Singleton objects should use a thread-safe pattern for creating their shared instance.

+ (instancetype)sharedInstance
{
   static id sharedInstance = nil;

   static dispatch_once_t onceToken;
   dispatch_once(&onceToken, ^{
      sharedInstance = [[self alloc] init];
   });

   return sharedInstance;
}

This will prevent possible and sometimes prolific crashes.

Imports

If there is more than one import statement, group the statements together. Commenting each group is optional. Alphabetize the import statements within each group.

Note: For modules use the @import syntax.

// Frameworks
@import QuartzCore;

// Models
#import "NYTUser.h"

// Views
#import "NYTButton.h"
#import "NYTUserView.h"

Categories

  • Categories should be named for the sort of functionality they provide. Don't create umbrella categories.
  • Category methods should always be prefixed.
  • If you need to expose private methods for subclasses or unit testing, create a class extension named Class+Private.

Xcode project

The physical files should be kept in sync with the Xcode project files in order to avoid file sprawl. Any Xcode groups created should be reflected by folders in the filesystem. Code should be grouped not only by type, but also by feature for greater clarity.

When possible, always turn on "Treat Warnings as Errors" in the target's Build Settings and enable as many additional warnings as possible. If you need to ignore a specific warning, use Clang's pragma feature.

Other Objective-C Style Guides

If ours doesn't fit your tastes, have a look at some other style guides:

objective-c-style's People

Contributors

adamyanalunas avatar

Stargazers

David Quon avatar

Watchers

Yurii Dobrianskyi avatar Ruben Ascencio avatar Enrique De Leon avatar Javier Guerra avatar Andrey avatar Ricardo Rivas avatar  avatar AMCO avatar Jonathan Canales avatar James Cloos avatar Mayela avatar Eduardo Guillen avatar Jesús Urias avatar Philip Smerud avatar David Quon avatar Brian L avatar Pedro Perafán avatar Clint Bettiga avatar  avatar ArmandoSarmina avatar Sean Cook avatar  avatar Ulises García avatar Osvaldo Perez avatar Valeriy Lapin avatar Erick Alfonso Fabian Garcia avatar Emigdio Torres avatar  avatar Honeybadger avatar Gabriel Duprat avatar  avatar Miguel Bertaud avatar Rick Chatham avatar  avatar Gerardo Ayala avatar Diego Negrete avatar Eddy Roberto Morales Perez avatar Gerardo Hernández avatar  avatar  avatar

Forkers

davidquon

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.