Scripts for Boids implementation on Unity (2020.2.0b6.3259).
They were made as an assignment for the Computer Graphics course at UFMG in the first term of 2020 (01/2020).
The collision detection of the boids uses shaders for a faster calculation.
Keyboard button 1 is the view from the top of the tower, directed towards the middle of the group.
Keyboard button 2 is the view behind the group.
Keyboard button 3 is the side view of the group.
Keyboard button 4 is the top view of the group.
The boid color is randomly selected from 6 options.
Space button pauses the movement of the boids, but you can still add and remove.
Button + adds a random boid.
Button - remove a random boid.
Esc button exits the application.
F button enables or disables Fog (only available in the editor, not final executable).
M button increases maximum speed of target boid.
N button decreases the maximum speed of the target boid.