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breakout's Issues

Create a set of powerups

Create a set of powerups that can be dropped from destroyed blocks:

  • multi ball: spawn more balls. As the balls fall off the arena, destroy them
  • paddle moves faster: increase the speed of the paddle
  • paddle size increase: makes the paddle wider

Create Reslts Screen

When the level ends, either through quit, losing all balls, or destroying all blocks, push a results screen state that pauses the game. This screen displays the score win status and a button to return to the main menu.

Track score

  • Give a score cost to destroying blocks based on hit points.
  • Add up score as game progresses
  • Score is tracked only on a single level at a time
  • Record a high score

Create HUD

The HUD should show the score and number of lives remaining during gameplay.

Add random chance for a power up when a block is destroyed

Create a gameplay system that adds a random power up drop when a block is destroyed. This should probably be implemented in a method similar to the block placement configs. Each cell on the map should contain a chance to drop and a list of power up types that can drop which is randomly selected.

Ball/Block collision isnt accurate

Sometimes when a ball collides with a block, it can also hit other nearby blocks thanks to the buffer to offset the ball radius around each block.

Refactor Sprites in game to a heirarchy of individual parts.

Paddles and blocks should be defined by a 9 grid of sprites, allowing them to be resized by config files or by code. Additionally the ball should be broken up into 4 sprites which use the same quarter sized sprite flipped.

This will reduce the size of our sprite sheet and increase the flexibility of the objects in the game.

Add Spin

The ability to slightly manipulate the ball's trajectory when it hits the paddle.

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