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View Code? Open in Web Editor NEWA simple breakout clone written in rust using Amethyst
A simple breakout clone written in rust using Amethyst
Create a set of powerups that can be dropped from destroyed blocks:
When the level ends, either through quit, losing all balls, or destroying all blocks, push a results screen state that pauses the game. This screen displays the score win status and a button to return to the main menu.
The HUD should show the score and number of lives remaining during gameplay.
Create a gameplay system that adds a random power up drop when a block is destroyed. This should probably be implemented in a method similar to the block placement configs. Each cell on the map should contain a chance to drop and a list of power up types that can drop which is randomly selected.
Sometimes when a ball collides with a block, it can also hit other nearby blocks thanks to the buffer to offset the ball radius around each block.
Paddles and blocks should be defined by a 9 grid of sprites, allowing them to be resized by config files or by code. Additionally the ball should be broken up into 4 sprites which use the same quarter sized sprite flipped.
This will reduce the size of our sprite sheet and increase the flexibility of the objects in the game.
The ability to slightly manipulate the ball's trajectory when it hits the paddle.
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