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alitto avatar alitto commented on May 14, 2024 1

Hey Brandon! thanks man, I'm glad this library is useful for you 🙂

That's right, that happens because Go reuses the same variable when iterating through an array or slice. In your example, the item variable is reused in every iteration, so its memory address never changes, only its value is updated. That's why all the goroutines (which very likely end up running after the iteration is completed) see the same value at the moment of printing it.
There are several ways to prevent this, but here are 2 of the most common ones:

pool := pond.New(10, 0)

// Solution 1: creating a local copy of the iteration variable and using the copy inside the function
for _, item := range element {
    itemCopy := item
    pool.Submit(func() {
        fmt.Printf("%v", itemCopy)
    })
}

// Solution 2: creating an annonymous function that's immediately invoked with the iterator value
for _, item := range element {
    // Here you'll need to replace interface{} by the actual type of item
    pool.Submit(func(item interface{}) func() {
        return func() {
            fmt.Printf("%v", item)
        }
    }(item))
}

pool.StopAndWait()

The second solution doesn't look very nice tbh, but it should work 🙂
Here's an article that explains this situation with greater detail: https://github.com/golang/go/wiki/CommonMistakes#using-goroutines-on-loop-iterator-variables

Have a nice day! and please let me know if that worked for you.

from pond.

brandon099 avatar brandon099 commented on May 14, 2024 1

Wow, thank you so much -- that worked perfectly. Have a nice day as well!

from pond.

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