make configure install start
aliter / aliter Goto Github PK
View Code? Open in Web Editor NEWRagnarok Online server software written in Erlang.
Home Page: http://projectaliter.com/
License: GNU General Public License v3.0
Ragnarok Online server software written in Erlang.
Home Page: http://projectaliter.com/
License: GNU General Public License v3.0
Add a GM command to reload all server NPCs.
Brain dump time.
A lot of servers have a "Main" channel, and a lot of people ask things of GMs in that channel, now if the GMs aren't around, there's really no way to capture those messages. It would be awesome if the chat could be streamed to a page, read only of course, so that GMs (and other players for that matter) can keep track of what's going on in Main (or whatever) without being in game.
Beginning to run into scripts that need knowledge of the character's job (e.g., Novice, etc.). On further inspection of npc.ex
I see that initialize()
provides a 'player
atom, that could be what I need to do something like:
if 'player.job?("novice")
say "Hello n00b."
close
else
say "Hi non-n00b."
close
end
Structure:
~/.(sname) -- Aliter directory, named after the shortname of the process that starts Aliter.
~/.(sname)/config/login/(server|...).erl -- Configuration for the Login server.
~/.(sname)/config/char/(node)/(server|...).erl -- Configuration for the Char server on (node).
~/.(sname)/config/zone/(node)/(server|...).erl -- Configuration for the Zone server on (node).
Configuration and database replication will only exist on the master node. Configuration will be sent to the respective nodes upon startup. This way only one copy of the configurations must exist, and the database will all be in one location.
Some mechanism for reloading only certain NPCs, perhaps on a map (defaulting to the current one), or perhaps reloading all NPCs within view.
Newer clients have a little captcha pop up for verification, and although this can be bypassed by sending a packet (or so I hear) it should probably be done eventually.
Typing \\
and hitting enter will crash the user's FSM and freeze them.
Following conversations and experiences about "server population," there should be some way to exclude players (e.g., shops) from counting towards the Who's Online tally.
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