Comments (3)
I'm implementing a small test game in which one can move a character and see other people moving in the same map, I can publish it freely.
However, I found the included demo chat complete enough to get how it works
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Glad you managed to move forward with the chat demo, @jacopofar! There is also https://github.com/alfredbaudisch/Godello!
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I implemented a very simple demo: https://github.com/jacopofar/godot-multiplayer-phoenix-demo
It uses Phoenix channels to update the player positions
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Related Issues (20)
- Channel on broadcast
- Channel error rejoin
- Socket connect error, channel join error, channel push error
- Channel leave
- Close channels and sockets when exiting the SceneTree
- Server/backend demo
- Godot demo
- Reorganize and improve static typing
- Validate that connect, join and specially push timeout handling are working
- Non-game demo (todo app?) HOT 2
- Demo not connecting HOT 2
- "on_join_result" signal not getting correctly fired after join HOT 3
- Publish to AssetLib HOT 3
- Format 4.0 code
- pendingHeartbeatRef
- Presence
- Channel join timeout and rejoin
- Handle heartbeat failed/timeout in PhoenixSocket._parse_pending_ref HOT 1
- Channel push
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