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virgl-overlay-rebuild's Issues

Several proposals

Hi. Do you still work on this project?
Let's go.

  1. Consider using git submodules to avoid putting all the dependencies to single repo. Simple git submodule add <URL> <path> will be enough to link submodule.
  2. Android EGL/GLES implementation supports rendering to some offscreen buffer. You can read image from this buffer into memory segment which will be written into X drawable (window or pixmap). I described it here. I will give you sources for android xcb building if you need.
  3. In the case if you use only libEGL and libGLESv2 you can avoid using Android application or any Java API. But it will require renderer process to be started in the same application sandbox as proot/chroot environment runs. It is possible to store compiled binaries in *.apk which will be opened with some Java loader from another application's namespace. It will be helpful for distributing testing version without asking users to reinstall any package in target environment. It will be enough to reinstall Android application. Link. My code loads code from apk in target userspace. You can use this code to load some class inside your apk which will unpack needed resources.

Mali gpu issue

When I play games on my Samsung j7 duo using your obb file (and also any cach of exagear on the internet) the game is so dark I can't see any thing only well light portion of games are visible on Adrino gpu it's fine. If it's Virgl problem I don't know if it's not is there a solution

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