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License: MIT License
GameFramework-Next
License: MIT License
好像存在两套ui 框架 ,一套uiwindow 一套ui form 请问推荐使用哪个?
开个交流群,这样就可以互相学习有沟通。
strFile.Append("namespace TMPro\n");估计是作者手误,改成strFile.Append("using TMPro\n");就没问题了。脚本第60行
请问最新版本有考虑subasset加载封装么
yooasset是要自己手动维护释放assethandle的吧,我看好像没有处理handle的释放?是有什么说法吗?
UnityGameFramework.Runtime.ResourceComponent中,Update里面(657行),当m_AsyncOperation为空时会报错。
感觉和原生Gameframework还是有区别,好不容易把热更的弄清楚了,luban生成的表数据如何在Gameframework调用,又使我无法寸进,希望大大能指导一下
FairyGUI-Dynamic # hook_dynamic_support 这个貌似还行
RT:类似Resources.LoadAll
UI预制在调用LoadAssetAsync加载资源时,recttransform属性被重置,anchorpreset设置自动缩放,但是加载出来之后成了居中。
想联系您一下 有一些问题
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