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transporter's Issues

improve trees

  • tree growth/death animation
  • tree not form ring on adding new tree
  • during game trees seed and die

improve shore waves

currently waves only draw on partly underwater cells, might need tweaking so waves appear close to building foundations?

also very small islands which are only a single corner vertex do not currently generate waves

Make ground tile class

move color as a property of ground tile, ground tile can also control changing from one state to another, prehaps via a mix of type (mud and grass) or (grass and snow) or all three.

property can control snow depth, and grass color changes over the seasons

Add in new rock type for mountains peaks.

add vehicles

require ability to

  • buy/sell vehicles
  • issue orders
  • route over roads/depots/station

variational colors

need variations in grass and tree foliage

  • add range of shader colors 1d for variation, second dimension for season

Improve road texture

currently smoothish texture that blends to being invisible. Need rounded texture for bend, as well as line in the centre of the road

make building class

contains information such as:

  • start year

  • building name string

  • cargos produced

  • road frontage

  • ground tile type

  • building footprint

  • allow for construction period (later on animation)

create ground tile object

either new object or extend tile.

tile needs tracking of type
mud slowly changes to grass
switch between snow and other tile over the season
when destroy run explosion prefab

extra types: rock, farmland, tropical, tundra, desert

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