alexdawn / transporter Goto Github PK
View Code? Open in Web Editor NEWOTTD clone
OTTD clone
They stand out from the lighting. Need to calculate the triangles normal and set it for the blend region as well
causes the animated lift building to flicker
import electricity, smoke, steam, clouds, rain, thunder, molten sparks, snow
scrollable list of maps to load save over
currently waves only draw on partly underwater cells, might need tweaking so waves appear close to building foundations?
also very small islands which are only a single corner vertex do not currently generate waves
move color as a property of ground tile, ground tile can also control changing from one state to another, prehaps via a mix of type (mud and grass) or (grass and snow) or all three.
property can control snow depth, and grass color changes over the seasons
Add in new rock type for mountains peaks.
require ability to
want different shader to the mud/snow effect shader
need variations in grass and tree foliage
currently smoothish texture that blends to being invisible. Need rounded texture for bend, as well as line in the centre of the road
currently the grey segment of skybox is a bit ugly
contains information such as:
start year
building name string
cargos produced
road frontage
ground tile type
building footprint
allow for construction period (later on animation)
maybe try and split collider mesh from render mesh?
need rotational control, and to connect to ajacent roads
when the x and y gradients are not equal, the blend vertex height is incorrect
either new object or extend tile.
tile needs tracking of type
mud slowly changes to grass
switch between snow and other tile over the season
when destroy run explosion prefab
extra types: rock, farmland, tropical, tundra, desert
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