This repo contains code for deforming a mesh on the Oculus Quest (Andriod) in Unity 3D using compute shaders. The mesh is rendered using Unity's standard MeshRenderer API. For more information look at this blog post: https://medium.com/@shahriyarshahrabi/oculus-quest-mesh-deformation-with-compute-shaders-in-unity-9caa1b904fda
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Mesh deformation using compute shaders on the Oculus Quest/ Andriod in Unity3D
License: MIT License