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kinect Xbox 360 sdk 1.8 Plugin for Unreal Engine 4
Hey buddy
Thank you so much for this plugin, really cool !
I struggled a bit to make it work with UE 4.18, but finally it worked.
I can stream the RGB, Depth and Skeleton (Output Log).
Now, I'm trying to control an object with the movement of a tracked hand, but I'm getting lost :(
When connecting the Update Skeleton node, I get stuck with this message:
"LogScriptCore: Warning: Script Msg: Attempted to access index 0 from array 'FSkeletons' of length 0 in '/Script/KinectPlugin.KinectSensor'"
Any help please?
Do I have to make the project an empty project or 3 person?
plz Tell me how to test the skeleton file in detail.
Hey,
Thank you for sharing the code. Would you be so kind to add a public declaration of licence?
Greetings from Germany,
Felix
When I was using your project, there were several problems:
1 .When I was using Kinect_Skel, there was a problem of skeleton loss. And, PhysicsAsset does not exist.
2. Maybe it's because I just started learning UE4. When I used your plugin, there was a mistake in the Blueprint, but I couldn't find a solution.
Can you upload your project?
I hope to get your help. Thank you
Dear Sir,
Thank you for the plugin and i would like to ask for help in using this plugin.
I am using ue4.23, i am creating a new cpp empty project, and then i create the Plugins folder and copy your plugin ( the while folder as suggested) to Plugins folder.
When i lunch the project, i get this error: "XboxKinectPlugin could not be compiled.Try rebuilding from source manually".
(XboxKinectPlugin, is the name of the project i created).
I would like to ask if this plugin is only compatible with specific ue4 version?If yes, what are those versions?
If no, how can i solve my problem?Knowing that when i build the source code in VS, i am getting plenty of error in the code.
I hope you answer the question as soon as possible because i really need to try this plugin.
And thank you.
Edit:
I am using kinect v1.
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