alatnet / openpsvr Goto Github PK
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License: GNU Affero General Public License v3.0
Open Source Open VR driver for the Playstation VR.
License: GNU Affero General Public License v3.0
I downloaded Visual Studio 2017 15.0 and the terminal says : CMake Error: Error: generator : Visual Studio 15 2017 Win64
Does not match the generator used previously: Visual Studio 15 2017.
How can I fix this?
Hi I built the driver by following the steps but I'm not sure how to deploy driver.
any guidance would be much appreciated.
I've managed to get the project working (using these instructions: https://pastebin.com/Yj0Q8h2L) but the viewpoint seems to be drifting up and down, and turning around so much it's nauseating. How can I fix this?
Mainly I want to make the driver use 3 degrees of freedom, not 6. Also want a view as stable as my head is.
@alatnet any ideas where I can start to debug this? Would greatly appreciate help.
I found a thread by "gusmanb" who was having similar tracking issues with the PSVR, who figured out some means of fixing it.
gusmanb/PSVRFramework#9 is the thread for anyone interested.
I don't want to give anyone homework, this is just there for the curious.
Hi
the project is still alive? steamvr has been updated to 1.23.7, libusb to 1.0.26, glm to 0.9.9.8, and need remove --config $BUILD_TYPE
in the build.sh script, or update the CmakeLists.txt files for cmake +3.xx
greetings
Hi,
Found your project mentioned here, with a pre-alpha release.
https://www.reddit.com/r/PSVRHack/comments/857aig/trinus_psvr_headtracking_inverted_while_in_steamvr/dyqbqnm/
Tried it, but doesn't appear to do anything. :-(
Are there some guidelines on getting the libUSB stuff configured and are they simple tests to confirm that it's actually connecting/controlling the PSVR?
Am not set up to build on Windows...
BTW I can 'talk' libUSB to my PSVR via my own little project/script.
https://github.com/mungewell/pyPSVR
I know Github is for developers, and I really appreciate the work that has been, and is being, put into this project, but would it be so hard to make an installer release every few months for those of us who want to check out the current state of the project without installing a bunch of MS dev tools? I can and will contribute, eventually, but right now it would be nice to quickly check compatibility with my hardware. Thanks for reading!
Now it just enters desktop mode with viewports on the left and right. I try entering direct mode but the software just doesn't want to switch to that anymore.
I made a complaint with the SteamVR people, but they probably can't do much about it. I guess I should load an older version and play with that, but the old versions seem to need a password to download.
@alatnet, any idea where to go from here?
I need to do this for debugging purposes. Kind of lost.
I've tried #include <iostream> and std::cout << "Hello World!"; and nothing shows up on the screen.
I guess I could print the data to a file and open it in notebook but that's pretty clunky for my purposes (trying to print the gyroscope / accelerometer sensor data.)
Also, @alatnet, do you know if the sensor data is in radians?
Thank you for your consideration.
Hello, the file libpsvr.zip fails to download during generate.bat's execution, with the following error:
Performing download step (download, verify and extract) for 'libpsvr'
CMake Error at libpsvr-stamp/libpsvr-download-Debug.cmake:49 (message):
Command failed: 1
If possible, can someone please link to the file?
Is it this? https://github.com/adawarp/libpsvr/archive/master.zip
@SuperEvenSteven @alatnet , please help
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