A simple G-code parser & viewer with 3D printing in mind. Written in Typescript.
The build volume will be rendered if the buildVolume
parameter is passed. It has the following type:
buildVolume: {
x: number;
y: number;
z: number
}
example:
Go try the interactive demo.
npm install gcode-preview
or
yarn add gcode-preview
<div id="gcode-preview">
const gcode = 'G0 X0 Y0 Z0.2\nG1 X42 Y42'; // draw a diagonal line
const preview = new WebGLPreview({
targetId: 'gcode-preview',
});
preview.processGCode(gcode);
preview.render();
There's a Vue.js example that has a Vue component to wrap the library.
This is caused by the device recognition shield in Brave. By changing the setting for "Device Recognition" in Shield settings to "Allow all device recognition attemps" or "Only block cross-site device recognition attemps" you should not get this error. mrdoob/three.js#16904
In favor of WebGL, I'm deprecating the Canvas 2Drendering. My reasons for this are:
- WebGL (via THREE.js) gives me more options, like rotating the model
- WebGL renders faster
- I don't want to maintain 2 rendering methods due to time constraints
This means that as of version 2.1.0 only WebGL will be supported. I you really want to use Canvas 2D, stay at the 2.0.x version branch and/or consider forking.
A big thanks to these sponsors for their contributions.
If you want to help out, consider any of the following:
- test the GCode Preview with a variety of gcode files, from different slicers
- report any bugs you find and add as much detail as possible, or even better, a screenshot
- even better yet: send in a pull request :-)
- apart from the the code code, lots of improvements can still be made in:
- documentation
- unit tests
- demos, especially in combination with frameworks like React, Svelte etc
If you want to show gratitude you can always buy me beer/coffee/filament via a Paypal donation ^_^
Jump to the CHANGELOG