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ps4-exploit-host's Introduction

Exploit Host

What is this?

This is an easy way for anyone to host their own exploit for the PS4/PS5/Vita/Wii/Switch/etc on their LAN. Features include:

  • Hosts your choice of exploit
  • Allows caching of exploits for offline use (Device dependant)
  • Sends your choice of payload after a successful exploit
  • Blocks update/telemetry domains from resolving
  • Serves a specific firmware update to your device (Device dependant)
  • Server side application works on just about every platform
  • Static Website builder. Compiles the host into a static website to run on HTTP server of your choice (You lose some features using this method, DNS, updater, etc)

If you do not want to host the package yourself you can use my remote DNS. See the Using remote DNS section below.

PLEASE READ THIS README AND THE FAQ BEFORE POSTING AN ISSUE.

Requirements

  • If you are not using a binary release you will need Python 3
  • Root privileges on non-Windows machines

How to download

  • Download the zip on the releases page

  • Download with Git, be sure to grab the submodules. This does not include any exploits or payloads. This is for experts only, download a release if you have issues

    git clone --recursive https://github.com/Al-Azif/ps4-exploit-host.git

Using remote DNS (Run Nothing Locally)

  1. Make sure you are on an exploitable device/firmware (ie. PS4: <=9.00, PS5: <=4.51, etc)
    • On the PS4/PS5 this can be found at Settings > System > System Information
    • If your firmware is too high you are out of luck there is no public exploit available and you cannot downgrade.
  2. On your device go to setup your network as desired but be sure to set the DNS servers to 165.227.83.145 and 192.241.221.79
    • This is typically found when setting up a "custom" network on the device.
    • Either IP can be used as the Primary or Secondary DNS. Flip a coin to decide. Randomly selecting with help with load balancing.
  3. On the device visit the internet. If the devices is explicitly supported the online uses manual, internet connection test, and/or the browsers default homepage should be the exploit page. Examples:
    • On the PS4/PS5, go to Settings > User's Guide and select it the exploit selection should appear.
    • On the PS4 uou can also open browser and the default homepage will be the exploit selection.
    • On the Nintendo Switch the internet connection test will be the exploit selection.
  4. If you using something like Bin Loader you will need to use another program to send the desired payload.

My Twitter is @_AlAzif you can check my recent tweets for know issues/maintenance info.

Request forwarding is disabled for non-sponsors, due to it being abused. You can read more info about the situation that caused open forwarding to be removed here.

How to run (Run Locally)

  1. Download the files (As shown in the "How to download" section above)
  2. Double click the executable (exploit-host.exe, exploit-host.py, etc). If it starts with no errors, note the IP given.
    • Alternatively run it from the command line (exploit-host.exe, ./exploit-host, python exploit-host.py, etc)
    • If you are not root when running on a non-Windows machine you need to use sudo
  3. Follow the Using remote DNS section substituting your DNS IP given noted in the previous step for both primary and secondary DNS IP addresses.
  4. When done use Ctrl+C to cleanly close the application.

Note: You can edit settings.json to modify the hosts behavior. There is a section below with more info.

Creating a static HTML build

TBD.

Running on Raspberry Pi

While the "How to run" section applies to the Pi as well there are some more complex options people may want to use for the Pi like running without any network whatsoever.

  • To run as a standalone device that you plug directly into your device though ethernet go here (Supports any Pi with a ethernet port)
  • To run as a WiFi access point for your device go here (Officially supports RPi 3 currently, may work on others with WiFi adapter)

Running on an ESP device

TBD.

How to use the built in updater

Below is an example of how to issue the PS4 5.05 update to PS4s that have a lower FW currently installed.

If you already have an official updated above 5.05 downloaded you must delete it first.

  1. Make these changes before starting the application in the How to run section. Look at the Update [PS4_No_Update] setting in the settings.json info below.

  2. Put the system update in the updates folder as PS4UPDATE_SYSTEM.PUP

    • Optionally put the recovery update in the updates folder as PS4UPDATE_RECOVERY.PUP

      5.05 SYS MD5: F86D4F9D2C049547BD61F942151FFB55

      5.05 REC MD5: C2A602174F6B1D8EF599640CD276924A

  3. MAKE SURE THE DNS IS SET CORRECTLY!

  4. SEE #2 I'M SO SERIOUS!

  5. There should be a different page on the System Software Update > View Details option on the PS4. It will be obvious!

    • The PS4 is not using the right DNS if you get the standard Sony changelog page. STOP IMMEDIATELY AND RESTART THE ENTIRE PROCESS
  6. Run a system update on your PS4 system.

  7. Return to the "How to run" section.

Modifying settings.json

It's probably a good idea to make a backup of the default settings.json just in case. Any invalid settings will throw a warning and use a default value.

Use valid json formatting. Boolean values should be lower case, integers should not be quoted, etc.

Setting Notes Type
Debug Will print debug info from the DNS/HTTP servers boolean
Root_Check Will skip the root user check for Linux/OSX, only disable if you are sure you don't need it. Will cause port errors if set wrong boolean
Public If the server is listening on a public IP (Disabled payload sending other than "Auto_Payload and disables viewing/editing settings remotely) boolean
DNS If the DNS server should be run boolean
HTTP If the HTTP server should be run boolean
HTTPS If the HTTPS server should be run boolean
DNS_Interface The IP of the interface to bind the DNS server to string (IP Address)
DNS_Port The port to bind the DNS server to int (1-65535)
HTTP_Interface The IP of the interface to bind the HTTP server to string (IP Address)
HTTP_Port The port to bind the HTTP server to int (1-65535)
HTTPS_Interface The IP of the interface to bind the HTTPS server to string (IP Address)
HTTPS_Port The port to bind the HTTPS server to int (1-65535)
Compression_Level Enables gzip compression on the HTTP server, 0 being disabled, 9 being most compressed int (0-9)
UA_Check If the UA should be checked against values in the Valid_UA setting boolean
Theme Which theme to use, themes must be located in the themes folder string
Sticky_Cache Whether the appcache manifest should be included in itself or not boolean
Auto_Payload Payload to send to any IP that accesses server at /success. Payload must be in the payloads folder string
Payload_Timeout The timeout, in seconds, to try and send a payload through the payload menu before timing out int (1-999)
DNS_Rules Fake DNS control block
DNS_Rules [Redirect IP] The IP address to redirect URLs listed in the Redirect rules to string (IP Address)
DNS_Rules [Redirect] Array of domains to forwards to DNS_Rules [Redirect IP] array of strings (regex)
DNS_Rules [Block] Array of domains to block array of strings (regex)
DNS_Rules [Pass_Through] Array of IP addresses to not modify DNS requests array of strings (IP Address)
Valid_UA User-Agents to allow access to exploits, only used if UA_Check is enabled array of strings (regex)
Update Updater control block
Update [PS4_No_Update] The PS4 version (and lower) listed here will not be served update files float
Update [PS5_No_Update] The PS5 version (and lower) listed here will not be served update files float
Update [Vita_No_Update] The PS Vita version (and lower) listed here will not be served update files float

Modifying metadata

TBD.

About offline caching

  • Redirect/Theme info is cached automatically.
  • Redirect/Theme info updates and refreshes automatically.
  • Exploits can be cached on a per firmware basis or all cached at once with the dropdown menu and/or [Cache All] button on the exploit selection menu.
  • Exploit updates must be "manually" updated by clicking cache button an update is available or checking the "About" option in the exploit's dropdown menu.
    • You will be told if there is no update when clicking the button.
  • If you are offline the caching buttons will be hidden as will exploits that require a network connection or are not cached.

About autoload

  • Exploits can be automatically selected by clicking "Autoload" in the exploits dropdown menu.
  • When you open the exploit selection it'll automatically select that exploit.
  • This can be disabled by clearing your browser's cookies.

Contributing

You can check the issue tracker for my to do list and/or bugs. Feel free to send a pull request for whatever. Be sure to report any bugs, include as much information as possible.

What if a new exploit is released?

You should just be able to place the exploit files in the exploit directory. The exploit will automatically add the exploit to the menu.

    ex. exploits/firmware_version/exploit_name/index.html

Why do you commit so many little changes, tweaks, etc?

I have no self control... it also lets people see the actual development. From barely working chicken scratch to actual code.

Credits

ps4-exploit-host's People

Contributors

al-azif avatar gorshco avatar margen67 avatar neofreno avatar nkrapivin avatar

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ps4-exploit-host's Issues

XVortex Standalone Exploit

Is there a way to run the XVortex (4.05) exploit as a standalone exploit and then inject payloads manually just like when we run the Specter and IDC exploits?

XVortex released an FTP payload for 4.55 btw if you would like to add it to your tool.

Is there a way to ping you without having to create an issue here?

Issue with new Live Host

There seems to be an issue with the new Live Host (108.61.128.158), clicking on any of the exploits is not doing anything.

Also, there seems to be a glitch in the new UI where it displays odd shapes when putting the cursor between the top exploit buttons (try between IDC and Specter and between Specter and Stooged) after visiting the About page and then going back to the main page.

mvimg_20180221_210121

Problem with a payload

Can you make 2 version for the payload of xvortex, the last version work but sometimes turns off the console...

ps4-exploit-host Error port 80

Hello, when I start the tool ps4-exploit-host (I downloaded the latest version for windows), I always get the same error: "could not start server, is another program on tcp: 80?"
Port 80 on my PC is always occupied by default, and I do not know how to solve this huge problem, is there a solution?

LibreELEC Compatibility

Hello I have a cheap ex android stick with LibreElec installed inside, and I use it as mediaplayer and torrent server.
I try to copy the linux version, but when I try to execute it using ssh: ./ps4-exploit-host
I have the error:
./ps4-exploit-host: line 1: syntax error: unexpected "("

Any chance to make it working?
Thanks!

Question

It's possibl to host the exploit without to change the DNS every time the IP change ?

DNS isn't working

I am trying to setup the DNS 108.61.128.158 but it doesn't work on PS4 side. I tried to connect both with LAN and WiFi and when I try to open the manuals it says can't connect. I tried with Raspberry Pi 3 with LAN and it works. What could the the reason of this?

PS: When I was testing with Raspberry Pi 3, PS4 shutdown itself when I tested the exploit twice. I tested 5 times with XVortex-HEN

  1. Worked.
  2. Shutdown.
  3. Ps4 froze on main screen.
  4. First it gave warning about storage. Next time it failed. Third it shutdown.
  5. Worked.

Can't change automated dns ip

I recently updated from win 3.14 to latest 4.0rc1. before i could change the dns ip for pc with the hello.bin using a hex edit saving then adding it back in the payloads folder.
Now when launching the host.exe it doesn't let my manual dns ip change to go in effect so in return in generates one like it would normally do. How can i change this like i was able to?

4.55 Updater

4.50 PS4 had the DNS settings set correctly to run non-locally and updated to whatever firmware was on the HDD. "View details" button before update did not show the usual Sony page.

Please leave a disclaimer or something about firmware on the HDD if this was supposed to happen. I wouldn't want anybody else to lose their opportunity for this exploit.

UDP 53 used by dnsmasq / Ubuntu :-(

Hi there ...

First of all i'm sure that my issue is not related to your great software.
But i'd like to try to search for help here anyway ...

I was running your tool on a Ubuntu machine and got the message, that UDP 53 was already used.
According to research it's dnsmasq which blocks the port.
Unfortunately i can't just deactivate it, because it's a dependency of network-manager ...

Does anyone probably have any idea, how i could resolve this?

Thank you very much and @Al-Azif thank you very much for creating this fine tool :-)

start.py crashes down when I start it. Win 10 64-bit

Hey,

The program ps4-exploit-host doesn't work on my Windows 10 and I don't know why. I run the program and it's just crashes down without any errors. The same is for start.py
Python version is 3.6.4, but I've tried many of them already.

@Al-Azif Hope you can help me:)

Update for 4.55

Please update
Mozilla/5.0 (PlayStation 4 4.55) AppleWebKit/537.78 (KHTML, like Gecko)
to
Mozilla/5.0 (PlayStation 4 4.55) AppleWebKit/601.2 (KHTML, like Gecko)

Better HTTP Handler

Need to rewrite the handler to support other filetypes and other exploit packages out of the box. Ideally it should only serve from valid user guide URLs. Would also be nice to check/block (Send 403) for directory traversal attempts.

LAN IP

I test you file with my PC on LAN and u have an error : Unable to find LAN IP

Can you solve this problem please ?

Tooo many crashes with v0.4.0.1

Hey!
I just update the ps4 to 4.55 and start your exploit but I have a lot of crashes when I click on HEN. Can you fix it somehow?

about connect setting

PS4 ip:10.137.137.4
PS4 subnet mask:255.255.255.0
PS4 default gateway:10.137.137.2(this is my computer IP)
PS4 DNS:same as you
PS4 Proxy : dont use
when I execute start.py , crash
how to set?

Error with last build

┌────────────────────────────────────────────────────────┐
│ PS4 Exploit Host by Al Azif │
└────────────────────────────────────────────────────────┘

DNS server thread is running...
ERROR: Could not start server, is another program on tcp:80?
Press any key to exit...

Javascript Error on OSX

I can get to the landing page, and click thru to the exploit list, but when i try to open any of the payloads, i get the error:

typeerror: undefined is not a constructor (evaluating 'new window.rop()')

i'm running on macos with python 3.6
tried the ol' reboot and clear ps4 cookies etc

Windows 10 Defender Security (occamy.b)

FYI. Windows 10 newest virus detection update claims that occamy.b is a trojan virus (severe) and quarantines the file from both 3.20 and the latest version.

PS4 Keeps Crashing on Exploit

Using the Xvortex-Dumper exploit with my slim PS4 on 4.05 firmware, the system keeps crashing. Every time I select that payload from the menu, the PS4 has a kernel panic, whistles, and cuts off.

I don't have this issue with .20 of the host. That one had the payloads built in. This one has them separate. Maybe having the dumper payload separate causes the PS4 to crash? Because when the payloads were separate, I had this same issue. With the hosts that had the payloads built in, I haven't had this issue.

FTP payload does not work.

Hi!
A built-in FTP payload generator does not work for some reason. I've tried every exploit - no luck.
But! When I use my own payload with hex-edited ip - it works fine! So I assume it has something to do with automatic ip patcher...

Console's output windows shows correct ip address though...
>> Payload Sent!
>> Connect at 10.10.10.82:1337

Roadmap

Known Issues

  • Cosmetic Issue: Selection width in settings modal (Language: HTML and CSS)
    • This is a flexbox rendering issue (Setting the width to auto in the css makes it legible but it should be full width)
  • BUG (<5.05): Circle button does not work correctly on subsequent uses after closing the browser for the first time
    • This is because window.history becomes immutable in certain cases
    • Bypassing the themeless-redirect and theme-loader, just loading on the PlayStation domains, has the same error
    • Built "Failsafe" option, if window.history.state is null, add [Back] button and rework modal triggers

Pre-v0.5.2

  • Update README.md and FAQ.md

0.5.2

  • Fix API Calls (Language: Python)
    • GET
      • /api/menu (JSON)
      • /api/serverip (Plain)
      • /api/themes (JSON)
      • /api/pkglist (JSON)
      • /api/settings/view (JSON)
      • /api/static (Plain)
      • /debug/var/* (200 Plain or 404 Empty)
      • /debug/varclear (None)
      • /debug/clearlogs (None)
    • POST
      • /api/settings/edit (JSON -> JSON)
      • /debug/jserrorlog (JSON -> NONE)
      • /debug/filedump
      • /debug/filedelete
      • /debug/vardump
      • /debug/var/* (Plain -> Plain)

0.5.3

  • Default Theme Tweaks (Language: HTML, CSS, and JS)
    • Add "Always Use Redirect" option
    • Remove tabindex from buttons when modal is open
    • DPad to select dropdown menu buttons
    • Build Alert/News system, toasts need to stack/slide up
    • Popstate Handler for browser's "Back Button" (For PC Browsers)
    • Update Bootstrap or go back to 3.3.7 for compatibility (?) or remove it completely
      • Use Bootstrap for overlays. Just us Bootstrap more in general vs custom CSS
    • Choose better Colors/Typefaces/Sizes/etc
    • New images for holidays and rotational
  • Allow for rpi.html and ps4update.html customization (Language: Python)
  • RPI Tweaks (Language: HTML, CSS, and JS)
    • Add smart validation
    • Add parsed "smart" responses vs raw JSON
    • Add exists page
    • Pagify PKG list
    • Add saved/source URLs

Non-root version

My router is also doing wi-fi; I don't have a separate wi-fi card on my PC. So I couldn't run this on my PC.

I tried it on Android. Pydroid 3 will provide a way to run Python 3.6. However, running it on Android requires root and the ability to create a portable hotspot.

I have a tablet which is rooted but cannot create a portable hotspot (Samsung disabled it for non-phone-carrier tablets) and I have a phone which can create a portable hotspot but which is not rooted.

Proxy Server

Hey, would it be possible to create a version of your tool that runs as a proxy server instead of a fake DNS? Then the exploit would be accessed through the browser instead of the User Guide page.

The reason I need this is because I use Internet Connection Sharing on my Desktop so it is already running as a DNS Server, so I'm unable to run your tool on my Desktop.

Thanks

Problem with FTP Payload

I'm having trouble getting either of the FTP payloads to work (on IDC). They send successfully but I can't FTP to my PS4 afterwards. What I noticed is that the only time I was able to FTP to my PS4 (FTP w/ decryption payload), I got Debug Settings as well. When I don't get Debug Settings after sending the FTP payload, I can't FTP to my PS4. So it's as if the payload is failing to send most of the times.

Any ideas/tips to get it to work? Should I reboot between tries? Should I wait after executing the exploit or should I send the payload immediately? Should I try FTPing while the User Guide page is still open on the exploit or should I close it first?

Any help would be appreciated.

Thanks

cannot connect to ftp

i created ftp paylod and sent it.
Now how do i connect to it? do i have to launch it from somewhere in the ps4? i tried connecting using filezilla it does not work.

Any chance of being able to host this on mobile phone?

Hello,

My sincere apologies for placing this request in the issues section, I didnt see a place of requests/questions.

Is there a way to host this on a python web server on android phone and apply the xvortex-hen to ps4 by any chance. I know someone has managed to do this but they had to root their phone and run a thr start.py via a pyhton mobile app

This would be awesome

UnicodeEncodeError on Raspberry Pi 2 archlinux

Getting an error when trying to launch the ARM release on arch:

Traceback (most recent call last):
File "start.py", line 597, in
File "start.py", line 553, in main
File "start.py", line 477, in menu_header
UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-57: ordinal not in range(128)
[2489] Failed to execute script start

python --version returns 3.6.4

How i run it:

wget & unzip .../v0.3.19/ps4-exploit-host-linux.arm-v0.3.19.zip
chmod +x ps4-exploit-host
sudo ./ps4-exploit-host

Error starting fakedns server

New Linux Lubuntu 16 virtual machine with python 3. Running command:
sudo python3 start.py

┌────────────────────────────────────────────────────────┐
│  PS4 Exploit Host                           by Al Azif │
└────────────────────────────────────────────────────────┘
>> PS4UPDATE_RECOVERY.PUP checksum matches   
ERROR: Could not start server, is another program on udp:53?

dnsmasq is running (by default) and using the localhost network. This is stopping fakedns from running because it is trying to attach to all the networks. I have disabled dnsmasq and it works. Does it need to attach to 0.0.0.0 can it be setup to only use a specific network adapter?

Installed packages from Debug doesn't work

I am on Firmware 4.55. I have followed every instruction very carefully. I am currently using the v0.4.0.1. I have used the hosted locally method. I ran the "Hen" exploit. I checked the debug settings and its there. I installed a package from the debug settings, but when i tried to run the game, i got an error.

--autosend

Is the --autosend supposed to automatically send the given payload from when you launched start.py when you access the User's Guide?

I am using the most current version. I have my PS4 being exploited and working fine after I select xvortex hen from the menu that comes up.

I want it so that when I go into the user's guid that xvortex-hen.bin is automatically sent to the PS4, and I don't have to select it from the menu each time.

I assumed this would be accomplished by python start.py --autosend xvortex-hen.bin

But it does not work, with the above, I still get the menu when I go to User's Guide each time.

If I run python start.py --autosend and an invalid bin, it complains and says ERROR: Autosend payload not found. So it seems to find xvortex-hen.bin when I do it properly, it is just not auto-sending.

I also tried the pre-compiled x64 binary package, with the same results trying to use --autosend.

Am I doing something wrong?

local network without internet

Hi Al-Azif,

First a thousand thanks for all your hard work !!!

I'm working on a guide for beginner and I came across this post on wololo site.

Wololo give an hard coded example in the end by modifying "start.py" in order to work in pure local network with no internet connection. I have the same issue because i connect pc and ps4 together with one cable.

I search a little and test a simple code under windows found on stackoverflow which seems to work in all case.

print((([ip for ip in socket.gethostbyname_ex(socket.gethostname())[2] if not ip.startswith("127.")] or [[(s.connect(("8.8.8.8", 53)), s.getsockname()[0], s.close()) for s in [socket.socket(socket.AF_INET, socket.SOCK_DGRAM)]][0][1]]) + ["no IP found"])[0])

It would be so awesome if you could fix this little issue in next release.

Many many thanks again :)

Needs Testing

The script needs testing on various platforms to check for incompatibility issues. I'll do my best to make it work on as wide a range of current platforms possible.

Please include:

  • OS
  • Version (7/8/10, Kernel, etc)
  • Python Version
  • Application Version (Release v0.X.X, git clone master, git clone next-get, etc)
  • Running with Admin/Root rights?
  • Method of running (Command Line, Double Click, etc)
  • Program Output

or anything else you can think of

Script doesn't work

start.py dont work for me the cmd window open and close and on command line in cmd, i have this message :

This must be run by root as it requires port 53 & 80

Python encoding problems

root@dwnldr:ps4-exploit-host# python3 start.py
Traceback (most recent call last):
File "start.py", line 577, in
main()
File "start.py", line 538, in main
menu_header()
File "start.py", line 473, in menu_header
print('\u250c\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2500\u2510')
UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-57: ordinal not in range(128)

root@dwnldr:ps4-exploit-host# echo $LANG
en_US.UTF-8

This is happening for git 82bb2bb, and also for 3.13

Yeah im running this in Raspbian GNU/Linux 8

PS4 Dumper Not Working

Just got my PS4 Pro on 4.55 and HEN works. But, when I try to use the built in dumper payload for the new exploit host, I get through message that it started, but no message to plug anything in or that it's starting the dump. Why?

Here's a video of my problem. I even tried to use HEN first THEN the dumper payload, but still nothing.

https://youtu.be/LsvAo4oFw4o

DNS IP

When running my PIA VPN Client, the executable detects my DNS IP as the IP associated with the virtual network instead of my LAN IP.

Is there any way you can provide the option of manually specifying the DNS IP address or some other work around? Thank you!

Question about 'Removed Daemon arg'

Hello,
even if you remove the daemon arg
I can leave it in 'always running background state' using the & operator ?
./ps4-exploit-host &

Thanks

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