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larsofthestars's Introduction

About Me

I'm Owen and I love learning about technology, history, and how all of those things mesh together. It's no surprise that my innovative and interpretative problem solving process gravitated me towards software engineering, which I used to realize my dreams and now use to pave a path for others to follow in their journey for success.

Here's some facts about me:

  • ๐Ÿ”ญ I work with C#, Ruby, and JavaScript (40:30:30)
  • ๐ŸŽฎ I experiment a lot with LLMs in video games.
  • ๐Ÿชด I grow herbs in a vertical farm on my balcony.
  • โ˜• I have an espresso machine.

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larsofthestars's Issues

Rewrite this in Unity.

I've seldom used Unity because it's come off as too complex for my needs. Most of my games fail in this respect, because when a baseline is developed, I usually add onto it, which detriments performance and increases workload as I have to refactor to accompany new features, adding more complexity, and more room for bugs.

Now that I work for Unity (as of March 2021), that will be changing, to the detriment of my imposter syndrome.

My plan for LOTS is to add a basic narrative (Lars and the Off Colors returning to Earth), various unique levels such as escaping Homeworld, finding Stevonnie on the Jungle Moon, mining the asteroid belt, dodging lasers in deep space and making it to Earth, possibly more.

When will I do it? I have no clue. Haha.

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