akira-hayasaka / ofxinksim Goto Github PK
View Code? Open in Web Editor NEWopenFrameworks ink/fluid deposition simulator addon.
openFrameworks ink/fluid deposition simulator addon.
Hi,
I like this add-on a lot and trying to make something about it, but I am suffering in making some changes.
When in the WaterFlow draw mode, I have no idea how to change the color.
I'm using a particle system and following "ofxInkSimFillBufferExample" by storing the particles in a ofFbo and draw it within "inkSim.begin()" and "inkSin.end()".
Should I change the shader code in "GetVelDenShader.h"? (I'm not that familiar with shader code :\ )
Is there any easier way to change the color just like other draw mode (hue color)?
Thanks in advance.
Hi! I wonder if you could suggest how to approach the flow driven brush project. Instead of mouse drawing, I would like the brushes to be moved programmatically by optical flow.
I have a gpu optical flow implementation, and now would like to use the resulting motion texture in succeeding shaders to take the color of the source texture and apply it to the optical movement.
Do you think it would be hard to plug the optical motion and the color source textures into your approach to replace the generative brushes and their movement?
Thanks.
open frameworks has a built in gun, but it isn't references by the GUI.h file.
which graphic user interface was inks meant to use?
Thank you.
Hello, I am trying to run ofxInkSim on oF0.92 with visual studio 2015. However, I am unable to run the addon because ofGetGLProgrammableRenderer() is undefined;
in InkShader.h
; there are also some compilatation errors with ofxOsc as well. May I ask how may I solve it please?
Cheers x
Hi Akira,
I am trying to see how your method would look like if all the flow happen in vertical direction, from top to bottom. Please let me know how I can set the verticality and the speed of the flow.
Thanks.
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