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About me

👋 Hey, I'm Adrián, just a guy who ended up with a GitHub account.

👀 I'm interested in learning more about computer science. I want to specialize in AI.

🌱 I’m currently learning Machine Learning, Deep Learning, Web technologies and some other stuff.

📚 I’m currently in my second year studying in software engineering at ITCR.

💬 As a matter of fact, I speak both English and Spanish.

Contact me

📫 You can reach me via email at [email protected]. You can also use contact me via DM on X (Twitter) for more informal occasions.

Skills

I have experience in web development, data science, and mathematics. For more details, please check out my Skill Section on my Web Portfolio.

Adrián Villalobos's Projects

2d-platformer-game icon 2d-platformer-game

This project marks my first foray into the exciting world of game design, showcasing my initial steps with Unity as the chosen game engine. Written in C#, this project represents my inaugural experience with both Unity and the C# programming language.

about-me-demo icon about-me-demo

This project is a personal website designed to showcase who I am, passions, hobbies, interests and more. Explore my digital space to get to know me better, discover my interests, and follow along on my journey.

akhoz icon akhoz

Config files for my GitHub profile.

loan-calculator icon loan-calculator

This mini project is my exploration ground for understanding the dynamics of Vite, React, and Tailwind CSS. I'm building this to witness how these technologies collaborate and complement each other.

markerlandingpage icon markerlandingpage

Pre-release page of "Marker". This project marks my first foray into using TypeScript within React environments.

portfolioweb icon portfolioweb

This my Portfolio Web repository. Here you can find the source code of my website.

web-scraping-game-crawler icon web-scraping-game-crawler

A web scraper that crawls listed games from G2A, Instant Gaming and Play Station Store in order to public the cheapest in a public website with their own Metascore (from Metacritic) and Time to Achieve (from HowLongToBeat).

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