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fluid-simulation's Introduction

Angular WebGL Fluid Simulation Component

If you want to use a fancy WebGL fluid simulation in your Angular App, this small demo can get you started.

You can see the component running in the background of the example app. Press p to toggle the pause, and press s to download a screenshot of the simulation. Press w to create more splashes.

Demo

You can find the live demo at: https://fluid-simulation.akehir.com.

Getting Started

If you just want to use the library, follow the following 3 simple steps. For contributing, or building the library locally, see the section on building the library.

Supported Angular Versions

Angular Version WebGL Fluid Simulation V
7.x, 8.x 1.0.1
9.x ^2.0.0
10.x ^3.0.0
11.x ^4.0.0
12.x ^5.0.0
13.x ^6.0.0
14.x ^7.0.0
15.x ^8.0.0
16.x ^9.0.0
17.x ^10.0.0

Step 1: Install

Install the npm package.

npm i @triangular/fluid-simulation

Step 2: Add to NgModule Imports

Then, add the FluidSimulationModule to the imports of your app.

If you're using standalone components, you can skip this step.

import { FluidSimulationModule } from '@triangular/fluid-simulation';

@NgModule({
    declarations: [
      AppComponent,
      ...,
    ],
    imports: [
      ...,
      FluidSimulationModule.forRoot(),
    ],
    providers: [],
    bootstrap: [AppComponent]
})
export class AppModule { }

Step 3: Add Component to App

Now you can use the provided component to create a canvas element with the simulation.

<webgl-fluid-simulation></webgl-fluid-simulation>

Depending on whether you want to use certain features, or positions for the module, you can add styles as follows. It is important to note, that the canvas itself should not be absolutely positioned.

webgl-fluid-simulation {
  top: 0;
  left: 0;
  right: 0;
  bottom: 0;
  position: absolute;
  z-index: -1;
}

webgl-fluid-simulation canvas {
  width: 100%;
  height: 100%;
  /* the canvas position cannot be absolute, otherwise the js resize will bug out */
  position: fixed;
}

You can configure your module by using the FluidSimulationModule.forRoot() method.

@NgModule({
  declarations: [
    AppComponent,
    ExampleComponent,
  ],
    imports: [
      BrowserModule,
      FluidSimulationModule.forRoot({
        SCREENSHOT_KEY_CODE: 'KeyS',
        PAUSE_KEY_CODE: 'KeyP',
        SPLASH_KEY: 'w',
        DITHERING_TEXTURE: true,
        DITHERING_TEXTURE_URI: 'assets/LDR_LLL1_0.png',
      }),
    ],
  providers: [],
  bootstrap: [AppComponent]
})
export class AppModule { }

In order to change the config interactively (for instance pausing and playing the simulation, or changing the settings) , you can use the provided service.

The service will be extended to include more functionality (for example triggering screenshots or adding splashes).

import { Component } from '@angular/core';
import { FluidSimulationService } from '@triangular/fluid-simulation';

@Component({
  selector: 'app-example',
  templateUrl: './example.component.html',
  styleUrls: ['./example.component.css'],
})
export class ExampleComponent {

  constructor(private fluidSimulation: FluidSimulationService) { }

    onClick() {
      // Toggle the simulation
      this.fluidSimulation.PAUSED = !this.fluidSimulation.PAUSED;
    }
}

Building

As a pre-requisite to build the library, you need to install all the dependencies via npm install or yarn.

Building the Library

Before the sample app can be run, you need to build the library itself.

npm run ng -- build fluid-simulation-lib --progress=false

Building the Sample App

After building the library, it is either possible to build the sample app, via

npm run ng -- build example-app --prod --progress=false

,or to run the sample app with a local dev server:

npm run ng -- serve

Running the tests

Unit Tests

There are not many tests, but those that are can be run with:

npm run test -- --no-watch --progress=false --code-coverage --browsers ChromeHeadless

And coding style tests

The project follows the angular style guide and lints with the following command:

npm run lint

Built With

  • WebGL - 3D Graphics for the Web
  • Angular - The web framework used
  • NPM - Dependency Management
  • Gitlab - Source Control & CI Runner

Contributing

Please read CONTRIBUTING.md for details on our code of conduct, and the process for submitting pull requests to us.

Versioning

We use SemVer for versioning.

Authors

  • Raphael Ochsenbein - Angular Part - Akehir
  • Pavel Dobryakovn - JavaScript WebGL Fluid Simulation - PavelDoGreat

See also the list of contributors who participated in this project.

License

This project is licensed under the MIT License - see the LICENSE.md file for details

Acknowledgments

fluid-simulation's People

Contributors

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Stargazers

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Watchers

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