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Chris Barrett's Projects

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

blender2fvtt-grape-iso icon blender2fvtt-grape-iso

Export a Blender scene, import stuff from it into Foundry VTT (assuming grape_juice's isometric module)

bx icon bx

Collection of .h snippets used across multiple projects (a.k.a. base library)

cml icon cml

The Configurable Math Library

csaru-chip8 icon csaru-chip8

Chip-8 VM (*just* the VM; rendering and input expected to come from outside).

csaru-core-cpp icon csaru-core-cpp

Core-most underpinnings. GetSystemPageSize(), NULL define, etc.

csaru-game2d0-cpp icon csaru-game2d0-cpp

Tiny DX11 experiment using csaru-environ. Moved from old standalone BitBucket repo.

csaru-game2dlib-cpp icon csaru-game2dlib-cpp

Some basic 2D game utilities; unless I get lazy and lump more functionality into it. Uses SDL2.

csaru-uuid-cpp icon csaru-uuid-cpp

UUID "library" (glorified struct for the moment). Maybe per-platform cryptographically-strong UUID v4 generation in the future?

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