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ajkaczmar's Projects

nes icon nes

NES emulation cheat sheet & tiny JS NES emulator

ocelotter icon ocelotter

An experiment to implement a simple JVM in Rust

ooc_svo_builder icon ooc_svo_builder

Out-Of-Core Construction of Sparse Voxel Octrees - reference implementation

paintgl icon paintgl

PaintGL, a realtime PBR 3D painting web-app.

papaya icon papaya

A GPU-powered image editor (in the making)

pbr icon pbr

An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4.

raytracinginoneweekend icon raytracinginoneweekend

The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain.

raytracinginvulkan icon raytracinginvulkan

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

raytracingthenextweek icon raytracingthenextweek

Code associated with ebook Ray Tracing The Next Week by Peter Shirley. This work is in the public domain.

renderpipeline icon renderpipeline

Physically Based Shading and Deferred Rendering for the Panda3D game engine

roomguru icon roomguru

Roomguru is an open source Swift app for managing meetings in your busy working day.

snakeai icon snakeai

Train a Neural Network to play Snake using a Genetic Algorithm

sparsevoxeloctree icon sparsevoxeloctree

A GPU SVO Builder using rasterization pipeline, a efficient SVO ray marcher and a simple SVO path tracer.

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