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3d-to-ae's Introduction

3D to AE

Easily send 3d transform information from 3ds Max to Adobe After Effects!

How to Use:

  1. Set frame rate and range.
  2. Choose an object.
  3. Copy/save transform info.
  4. Profit!

Thoughts for v0.2.0:

Make sure to leave better notes about the coordinate system conversion. 3ds Max coordinate system:

  • Center of screen is 0,0,0 (as long as you haven't moved camera)
  • X-axis left/right
  • Y-axis front/back
  • Z-axis up/down AE coordinate system:
  • Top left corner is 0,0
  • X-axis left/right
  • Y-axis up/down
  • Z-axis front/back When determining the coordinates for an object, the Y/Z axis will need to be inverted.

Other Todos

  • Some sort of README or Design Doc
  • Check this into version control
  • Coordinate origin coordinates could also be adjusted to hit the center of your AE comp (you will need to be able to input the comp size).
    • Perhaps an advanced setting like "adjust origin"?
    • NOTE(rex): This wouldn't work with rpf camera import, so camera support is a MUST.
    • Any other useful advanced settings?
  • Combine the save/copy button into a single button w/ dynamic text. Include a 'Save File' checkbox with a file output path that is disabled if the box isn't checked. Should we still copy output text when saving? Might be a nice convenience.
  • 1 and 2 Node Camera support
  • Camera FOV support
  • Useful logging
  • Progress bar/progress text updates
  • MacroScript for convenient binding
  • Disable Modifier Panel update / switch to the Create Panel
  • Further optimizations
  • Tests?

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