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xaleth 42n4 bhree kiverion andrey2470t cure bontragersw maxxnino mistunky minetest-mods-campaliveai's Issues
Avoid building sand-houses
Runtime error, x is a nil value
AsyncErr: ServerThread::run Lua: Runtime error from mod '' in callback luaentity_Step(): ...5.3.0_dedicatedTest\bin..\mods\aliveai\aliveai/base.lua:1569: attempt to perform arithmetic on field 'x' (a nil value)
stack traceback:
...5.3.0_dedicatedTest\bin..\mods\aliveai\aliveai/base.lua:1569: in function 'visiable'
....3.0_dedicatedTest\bin..\mods\aliveai\aliveai/event.lua:4: in function 'folowing'
...-5.3.0_dedicatedTest\bin..\mods\aliveai\aliveai/bot.lua:39: in function 'bot'
...-5.3.0_dedicatedTest\bin..\mods\aliveai\aliveai/bot.lua:16: in function <...-5.3.0_dedicatedTest\bin..\mods\aliveai\aliveai/bot.lua:1>
The error happened right after I died when one of the NPCs used an acid attack. One possibility was that the NPC was trying to attack the dead player. I am using 5.3.0.
Non destructive version
Please add version of non-destructive bots-mobs while playing on custom maps- worlds
Server crashes when aliveai_threats enabled
Probably due to conflict with other mod, but though I should submit the bug anyway. Cool mod.
2021-03-07 23:01:04: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_threats' in callback luaentity_Step(): Invalid position (expected table got nil).
2021-03-07 23:01:04: ERROR[Main]: stack traceback:
2021-03-07 23:01:04: ERROR[Main]: [C]: in function 'get_objects_inside_radius'
2021-03-07 23:01:04: ERROR[Main]: /home/minetest/.minetest/mods/aliveai/aliveai/event.lua:600: in function 'searchobjects'
2021-03-07 23:01:04: ERROR[Main]: /home/minetest/.minetest/mods/aliveai/aliveai/bot.lua:40: in function 'bot'
2021-03-07 23:01:04: ERROR[Main]: /home/minetest/.minetest/mods/aliveai/aliveai/bot.lua:16: in function </home/minetest/.minetest/mods/aliveai/aliveai/bot.lua:1>
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Add mineclone 2 compatibitily
/usr/local/share/minetest/mods/aliveai/aliveai/init.lua:83: attempt to perform arithmetic on a nil value
if the version of minetest contains the number "0" (for example 5.6.0), then
ERROR[Main]: ModError: Failed to load and run script from /usr/local/share/minetest/mods/aliveai/aliveai/init.lua:
ERROR[Main]: /usr/local/share/minetest/mods/aliveai/aliveai/init.lua:83: attempt to perform arithmetic on a nil value
ERROR[Main]: stack traceback:
ERROR[Main]: /usr/local/share/minetest/mods/aliveai/aliveai/init.lua:83: in main chunk
this can be fixed with this patch:
index 50cef7f..a503c5d 100644
--- a/aliveai/init.lua
+++ b/aliveai/init.lua
@@ -80,7 +80,7 @@ aliveai={
local aliveai_v1=string.gsub(minetest.get_version().string,"-","%")
local aliveai_v2=aliveai_v1.split(aliveai_v1,".")
-aliveai.minetest_version={tonumber(aliveai_v2[1]),(tonumber(aliveai_v2[2])*0.1),(tonumber(aliveai_v2[3]))*0.01}
+aliveai.minetest_version={tonumber(aliveai_v2[1]) or 0,(tonumber(aliveai_v2[2]) or 0 )*0.1,( tonumber(aliveai_v2[3]) or 0 )*0.01}
Some houses are placed where the player is.
Sometimes I am suddenly in the complete dark (blackness), and moving doesn't help. Actually, moving more does help: the problem is that a house has appeared where I am!
Minetest 5.0.1 (Debian's 5.0.1+repack-2~bpo10+1 or Flatpak from https://www.minetest.net/).
Threats and similar just deleted.
Other mods activated (I was trying to understand who is building the houses): basic_houses, dmobs, kpgmobs, mg_villages, mobf_trader, mobs_npc, dependencies from Debian).
Wrong mod directory name
I'm sure it should be called "aliveai_mindcontroller" instead of "aliveai_minecontroller" ;)
Lua: Runtime error from mod 'default' in callback luaentity_Step()
I just got a runtime error:
2020-06-16 13:36:22: ACTION[Server]: LuaEntitySAO at (-339.799,72.7085,251.349) (id=3, hp=0) punched LuaEntitySAO at (-339.799,72.7085,251.349) (id=3, hp=0), damage=0 (handled by Lua)
2020-06-16 13:36:22: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2020-06-16 13:36:22: WARNING[Server]: ScriptApiBase::objectrefGetOrCreate(): Pushing ObjectRef to removed/deactivated object, this is probably a bug.
2020-06-16 13:36:37: ACTION[Server]: LuaEntitySAO at (-363.83,60.5,257) (id=25, hp=50) punched LuaEntitySAO at (-363.83,60.5,257) (id=25, hp=50), damage=-50 (handled by Lua)
2020-06-16 13:36:44: ACTION[Server]: LuaEntitySAO at (-337.882,19.5625,227) (id=92, hp=7) punched LuaEntitySAO at (-337.882,19.5625,227) (id=92, hp=7), damage=13 (handled by Lua)
2020-06-16 13:36:57: ACTION[Server]: LuaEntitySAO at (-363.83,60.5,257) (id=25, hp=0) punched LuaEntitySAO at (-363.83,60.5,257) (id=25, hp=0), damage=0 (handled by Lua)
2020-06-16 13:37:18: ACTION[Server]: singleplayer right-clicks object 127: LuaEntitySAO at ```
(-323,26.0125,240)
2020-06-16 13:37:20: ACTION[Server]: singleplayer right-clicks object 127: LuaEntitySAO at (-323,26.0125,240)
2020-06-16 13:37:21: ACTION[Server]: LuaEntitySAO at (-337.039,19.5927,227.15) (id=92, hp=7) punched LuaEntitySAO at (-337,16,226) (id=267, hp=0), damage=1
2020-06-16 13:37:27: ACTION[Server]: CHAT: hi
2020-06-16 13:37:28: ACTION[Server]: LuaEntitySAO at (-337.001,7.5625,225.112) (id=92, hp=10) punched LuaEntitySAO at (-337.001,7.5625,225.112) (id=92, hp=10), damage=-3 (handled by Lua)
2020-06-16 13:37:38: ACTION[Server]: singleplayer right-clicks object 127: LuaEntitySAO at (-323,26.0125,240)
2020-06-16 13:37:42: ACTION[Server]: singleplayer right-clicks object 127: LuaEntitySAO at (-323,26.0125,240)
2020-06-16 13:37:53: ACTION[Server]: singleplayer right-clicks object 127: LuaEntitySAO at (-323,26.0125,240)
2020-06-16 13:37:58: ACTION[Server]: singleplayer right-clicks object 127: LuaEntitySAO at (-323,26.0125,240)
2020-06-16 13:38:05: ACTION[Server]: LuaEntitySAO at (-322,9.0125,228.015) (id=127, hp=0) punched LuaEntitySAO at (-322,9.0125,228.015) (id=127, hp=0), damage=10 (handled by Lua)
2020-06-16 13:38:05: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'default' in callback luaentity_Step(): ...-5.2.0-win64\bin..\mods\aliveai-master\aliveai/base.lua:1358: attempt to index a nil value
2020-06-16 13:38:05: ERROR[Main]: stack traceback:
2020-06-16 13:38:05: ERROR[Main]: ...-5.2.0-win64\bin..\mods\aliveai-master\aliveai/base.lua:1358: in function 'jumping'
2020-06-16 13:38:05: ERROR[Main]: ...t-5.2.0-win64\bin..\mods\aliveai-master\aliveai/bot.lua:34: in function 'bot'
2020-06-16 13:38:05: ERROR[Main]: ...t-5.2.0-win64\bin..\mods\aliveai-master\aliveai/bot.lua:16: in function <...t-5.2.0-win64\bin..\mods\aliveai-master\aliveai/bot.lua:1>
2020-06-16 13:38:05: ACTION[Server]: singleplayer leaves game. List of players:
2020-06-16 13:38:05: ACTION[Main]: Server: Shutting down
Minetest 5.2.0 - Creative
Other Mods: Smart inventory
: Runtime error from mod 'aliveai_trader' in callback luaentity_Step(): /root/.minetest/mods/aliveai/aliveai/base.lua:22: attempt to index local 'pos'
Sometimes minetest server crashes when aliveai bot falls down
minetest-server_1 | 2021-02-14 02:51:06: ACTION[Server]: LuaEntitySAO "aliveai_trader:trader" at (2,-64,-2) (id=6, hp=40) punched LuaEntitySAO "aliveai_trader:trader" at (2,-64,-2) (id=6, hp=40), damage=0 (handled by Lua)
minetest-server_1 | 2021-02-14 02:51:06: ACTION[Main]: Server: Shutting down
minetest-server_1 | 2021-02-14 02:51:06: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_trader' in callback luaentity_Step(): /root/.minetest/mods/aliveai/aliveai/base.lua:22: attempt to index local 'pos' (a nil value)
aliveai.mp4
Some houses are intersecting/overlapping or inside each other.
May be the same as #2.
A poor example, but still intersecting (note the glass between the houses):
Server crash(one of)
2021-06-02 02:09:56: ACTION[Server]: LuaEntitySAO "aliveai_aliens:alien5" at (-1493,3,982) (id=328, hp=0) punched LuaEntitySAO "aliveai_aliens:alien5" at (-1493,3,982) (id=328, hp=0), damage=0 (handled by Lua)
2021-06-02 02:09:56: ERROR[Main]: ServerError: AsyncErr: ServerThread::run Lua: Runtime error from mod 'aliveai_aliens' in callback luaentity_Step(): ...ft2/minetest-5.4.1/bin/../mods/aliveai/aliveai/items.lua:947: attempt to index local 'pos' (a nil value)
2021-06-02 02:09:56: ERROR[Main]: stack traceback:
2021-06-02 02:09:56: ERROR[Main]: .../minetest-5.4.1/bin/../mods/aliveai/aliveai/items.lua:947: in function 'pickup'
2021-06-02 02:09:56: ERROR[Main]: .../minetest-5.4.1/bin/../mods/aliveai/aliveai/bot.lua:50: in function 'bot'
2021-06-02 02:09:56: ERROR[Main]: .../minetest-5.4.1/bin/../mods/aliveai/aliveai/bot.lua:16: in function <.../minetest-5.4.1/bin/../mods/aliveai/aliveai/bot.lua:1>
2021-06-02 02:09:56: ACTION[Server]: singleplayer leaves game. List of players:
2021-06-02 02:09:57: ACTION[Main]: Server: Shutting down
P.S. The mod have too much crashes (collisions etc... )especcially with other games or mods(draconis, better_fauna or games: whynot, a planet alive, dreambuilder game) Just install and gather a lot of bugs.
forks and traders are floating
How do you use this?
I've installed the mods and set them to load. I've opened the aliveai in game menu but I have 0 bots. When/where do I issue the create_bot() commands?
Avoid that an AI starts building a house if there is already another house being build by another AI
Houses are partly suspended when the land is uneven
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