ailmanki / ns2combat Goto Github PK
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New repository for the NS2 'Combat Mode' mod.
License: MIT License
This project forked from ghoulofgsg9/ns2combat
New repository for the NS2 'Combat Mode' mod.
License: MIT License
On ns2_veil, with local testing, addbots 8 in console, causes this to get spammed, happens for both teams.
[Server] Script Error #1271: lua/UnorderedSet.lua:70: table index is nil
Call stack:
#1: Add lua/UnorderedSet.lua:70
self = {1="Control", __dict= {Control=1 } }
element = nil
#2: __newindex lua/IterableDict.lua:89
self = {__keySet= {1="Control", __dict= {Control=1 } }, __keyToValue= {Control=19.3537 } }
key = nil
value = 24.6227
#3: AddVisitedLocation lua/bots/PlayerBrain.lua:67
self = MarineBrain { }
locationName = nil
#4: objectiveEval lua/bots/CommonActions.lua:205
bot = PlayerBot-809 {name="[BOT] Aazu", playerEntity=0, team=1, teamJoined=true }
brain = MarineBrain { }
player = Marine-2280 {activeWeaponId=3304, adagradSum=0, alienCommTime=0, alienTime=0, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.2, animationGraphIndex=16, animationGraphNode=20, animationSequence2=-1, animationSequence=27, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.3537, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, botEntityId=0, cameraDistance=0, cameraYOffset=0, canUseTunnel=true, catpackboost=false, clientIndex=8, collisionRep=0, commAdagradSum=0, commSkill=-1, commSkillOffset=-1, communicationStatus=1, crouchScalarAtTime=0, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=0.000000 0.000000 0.000000, desiredCameraDistance=0, desiredCameraPosition=0.000000 0.000000 0.000000, desiredCameraYOffset=0, desiredSprinting=false, desiredYOffset=0, dissolveStart=0, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=46.622337 -1.038600 -93.400978, gameEffectsFlags=0, giveDamageTime=0, healedFromSelf=false, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, inventoryUpdateId=4, isBeingWelded=false, isCorroded=false, isInNerveGas=false, isInSporeCloud=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isUsing=false, jumpHandled=false, jumping=false, lastCatPack=0, lastOrderType=1, lastResupply=0, lastScan=0, lastSpitDirection=0.000000 0.000000 0.000000, lastTakenDamageAmount=0, lastTakenDamageOrigin=0.000000 0.000000 0.000000, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=177, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=13, marineCommTime=0, marineTime=0, marineType=1, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=87, moveButtonPressed=false, moveTargetPos=0.000000 0.000000 0.000000, moveTransition=false, nanoShielded=false, nextMoveTargetPos=0.000000 0.000000 0.000000, onGround=true, onGroundSurface=3, onLadder=false, parasiteDuration=0, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=-1, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=0.000000 0.000000 0.000000, pushTime=0, quickSwitchSlot=2, regenerating=false, regenerationHealth=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, skill=-1, skillOffset=-1, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=0.000000 0.000000 0.000000, startCameraDistance=0, startCameraPosition=0.000000 0.000000 0.000000, startCameraYOffset=0, strafeJumped=false, stunTime=0, td_adagradSum=0, td_commAdagradSum=0, td_commSkill=-1, td_commSkillOffset=-1, td_skill=-1, td_skillOffset=-1, teamAtEntrance=1, teamNumber=1, teamResources=0, techId=56, tertiaryAttackLastFrame=false, timeBurnInit=0, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSeasonThrow=0, timeLastSpitHit=0, timeLastVisuallyHealed=0, timeNanoShieldInit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=19.3537, timeOfLastUse=0, timeOfLastWeaponSwitch=19.3537, timeParasited=0, timeSprintChange=19.3537, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, totalXP=-1, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade10=1, upgrade11=1, upgrade12=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, upgrade9=1, variant=7, velocity=0.000000 0.000000 0.000000, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2902, viewPitch=-0, viewRoll=0, viewTargetPos=0.000000 0.000000 0.000000, viewYaw=1.94718, visibleClient=false, weaponBeforeUseId=-1, weaponUpgradeLevel=0, weaponsWeight=0.13, webbed=false }
name = "explore"
currentLocationName = "Control"
#5: Update lua/bots/PlayerBrain.lua:282
self = MarineBrain { }
bot = PlayerBot-809 {name="[BOT] Aazu", playerEntity=0, team=1, teamJoined=true }
move = cdata<struct Move>: 0x64671160
player = Marine-2280 {activeWeaponId=3304, adagradSum=0, alienCommTime=0, alienTime=0, alive=true, animateAngles=false, animateDistance=false, animatePosition=false, animateYOffset=false, animationBlend=0.2, animationGraphIndex=16, animationGraphNode=20, animationSequence2=-1, animationSequence=27, animationSpeed2=1, animationSpeed=1, animationStart2=0, animationStart=19.3537, armor=90, baseYaw=0, bodyYaw=0, bodyYawRun=0, botEntityId=0, cameraDistance=0, cameraYOffset=0, canUseTunnel=true, catpackboost=false, clientIndex=8, collisionRep=0, commAdagradSum=0, commSkill=-1, commSkillOffset=-1, communicationStatus=1, crouchScalarAtTime=0, crouching=false, currentOrderId=-1, darwinMode=false, desiredCameraAngles=0.000000 0.000000 0.000000, desiredCameraDistance=0, desiredCameraPosition=0.000000 0.000000 0.000000, desiredCameraYOffset=0, desiredSprinting=false, desiredYOffset=0, dissolveStart=0, enableTunnelEntranceCheck=false, flashlightLastFrame=false, flashlightOn=false, flinchIntensity=0, followingTransition=false, fov=90, frozen=false, fullPrecisionOrigin=46.622337 -1.038600 -93.400978, gameEffectsFlags=0, giveDamageTime=0, healedFromSelf=false, health=100, healthIgnored=false, hotGroupNumber=0, inCombat=false, interruptAim=false, inventoryUpdateId=4, isBeingWelded=false, isCorroded=false, isInNerveGas=false, isInSporeCloud=false, isMoveBlocked=false, isOnEntity=false, isOnFire=false, isUsing=false, jumpHandled=false, jumping=false, lastCatPack=0, lastOrderType=1, lastResupply=0, lastScan=0, lastSpitDirection=0.000000 0.000000 0.000000, lastTakenDamageAmount=0, lastTakenDamageOrigin=0.000000 0.000000 0.000000, lastTakenDamageTime=0, lastTargetId=-1, layer1AnimationBlend=0, layer1AnimationGraphNode=177, layer1AnimationSequence2=-1, layer1AnimationSequence=-1, layer1AnimationSpeed2=1, layer1AnimationSpeed=1, layer1AnimationStart2=0, layer1AnimationStart=0, locationId=13, marineCommTime=0, marineTime=0, marineType=1, maxArmor=90, maxHealth=100, mode=1, modeTime=-1, modelIndex=87, moveButtonPressed=false, moveTargetPos=0.000000 0.000000 0.000000, moveTransition=false, nanoShielded=false, nextMoveTargetPos=0.000000 0.000000 0.000000, onGround=true, onGroundSurface=3, onLadder=false, parasiteDuration=0, parasited=false, physicsGroup=8, physicsGroupFilterMask=0, physicsType=1, playTime=0, playerLevel=-1, poisoned=false, primaryAttackLastFrame=false, processMove=true, pushImpulse=0.000000 0.000000 0.000000, pushTime=0, quickSwitchSlot=2, regenerating=false, regenerationHealth=0, requireNewSprintPress=false, resetMouse=0, resources=0, runningBodyYaw=0, ruptured=false, secondaryAttackLastFrame=false, selectionMask=0, shoulderPadIndex=0, sighted=false, skill=-1, skillOffset=-1, slowAmount=0, sprintButtonDownTime=0, sprintButtonUpTime=0, sprintDownLastFrame=false, sprintMode=false, sprintTimeOnChange=12, sprinting=false, sprintingScalar=0, standingBodyYaw=0, startCameraAngles=0.000000 0.000000 0.000000, startCameraDistance=0, startCameraPosition=0.000000 0.000000 0.000000, startCameraYOffset=0, strafeJumped=false, stunTime=0, td_adagradSum=0, td_commAdagradSum=0, td_commSkill=-1, td_commSkillOffset=-1, td_skill=-1, td_skillOffset=-1, teamAtEntrance=1, teamNumber=1, teamResources=0, techId=56, tertiaryAttackLastFrame=false, timeBurnInit=0, timeCatpackboost=0, timeGroundAllowed=0, timeGroundTouched=0, timeLastBeacon=0, timeLastHealed=0, timeLastMenu=0, timeLastSeasonThrow=0, timeLastSpitHit=0, timeLastVisuallyHealed=0, timeNanoShieldInit=0, timeOfCrouchChange=0, timeOfLastDrop=0, timeOfLastJump=0, timeOfLastOrderComplete=0, timeOfLastPhase=0, timeOfLastPickUpWeapon=19.3537, timeOfLastUse=0, timeOfLastWeaponSwitch=19.3537, timeParasited=0, timeSprintChange=19.3537, timeUntilPlayerCollisionsIgnored=0, timeWebEnds=0, totalXP=-1, transitionDuration=0, transitionStart=0, tunnelNearby=false, tweeningFunction=1, unitStatusPercentage=0, upgrade10=1, upgrade11=1, upgrade12=1, upgrade1=1, upgrade2=1, upgrade3=1, upgrade4=1, upgrade5=1, upgrade6=1, upgrade7=1, upgrade8=1, upgrade9=1, variant=7, velocity=0.000000 0.000000 0.000000, velocityLength=0, velocityPitch=0, velocityYaw=0, viewModelId=2902, viewPitch=-0, viewRoll=0, viewTargetPos=0.000000 0.000000 0.000000, viewYaw=1.94718, visibleClient=false, weaponBeforeUseId=-1, weaponUpgradeLevel=0, weaponsWeight=0.13, webbed=false }
time = 24.6227
nextObjectiveUpdateTime = 1
bestAction = nil
selGoalAction = {location="NanoGrid", name="PressureEnemyNaturals", perform=function, position=-22.199398 -1.312022 -118.057640, threatGatewayPos=-22.222881 -1.312022 -86.680817, validate=function, weight=500 }
selGoalWeight = 500
(for generator) = function
(for state) = {10=function, 11=function, 12=function, 13=function, 14=function, 15=function, 16=function, 17=function, 18=function, 19=function, 1=function, 20=function, 21=function, 2=function, 3=function, 4=function, 5=function, 6=function, 7=function, 8=function, 9=function }
(for control) = 21
_ = 21
objectiveEval = function
#6: Update lua/bots/MarineBrain.lua:124
self = MarineBrain { }
bot = PlayerBot-809 {name="[BOT] Aazu", playerEntity=0, team=1, teamJoined=true }
move = cdata<struct Move>: 0x64671160
#7: lua/bots/PlayerBot_Server.lua:393
self = PlayerBot-809 {name="[BOT] Aazu", playerEntity=0, team=1, teamJoined=true }
move = cdata<struct Move>: 0x64671160
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