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deepfake-detection's Introduction

Deepfake Detection

October 1st, 2022

  • updated test suite with 2 tests for Ahmed to fill in
  • nodes build a blockchain locally and export it to a file to be verified
  • 90% with all of v0.2 - still have testing and debugging

August 6th, 2022

  • new simulator
  • simulator can pass input to nodes
  • nodes run a thread to listen for input from standard input

August 3rd, 2022

  • comms is finally complete
  • all nodes run a TCP server and establish connections with all other nodes
  • all nodes can send to and receive from all other nodes

July 21st, 2022

  • TCP connections are now handled by a list of sockets
  • major cleanup

May 21st, 2022

  • setup a TCP server as the listening half of each node's communication abilities

April 20th, 2022

  • created a new branch for comms - it's taking longer than expected but is still very important
  • made the decision to use Boost::Asio as a networking library to make comms simpler

April 13th, 2022

  • TV interview

March 16th, 2022

  • nodes now have a map from the IDs of all other nodes to their contact information

March 15th, 2022

  • each node can now create its own socket on a unique port
  • function to close socket
  • first test case - create a socket

March 14th, 2022

  • TCP socket initialization, each node creates a socket

March 6th, 2022

  • global node list part 2 (finished), all nodes can read from the folder

March 2nd, 2022

  • global node list part 1, all nodes publish a file to a folder

March 1st, 2022

  • modified interactivesystemtest.cpp to include searching the chain
  • updated the Makefile to build multiple targets
  • we can now run nodes as their own programs
  • added a simulation which creates many node processes

Finished with v0.1! Beginning work on v0.2.

February 22nd, 2022

  • perceptual image hashing finished, needs debugging
  • removed main.cpp, tests/interactive_system_test.cpp is now used as file for testing
  • integrated image hashing with other functions
  • updated Makefile
  • refactored code
  • restructured files and folders
  • added doge.jpeg, mars.jpeg, and color.jpeg for testing
  • added num_blocks field for blockchain object
  • adjusted CLI output

Almost completed v0.1! Light debugging of hashing necessary before done.

February 21st, 2022

  • finished the first version of perceptual image hashing (rough)

February 14th, 2022

  • added pseudocode framework for image hashing, still needs to be implemented
  • chose an image I/O library

February 9th, 2022

  • added a framework for a full system test, can't actually test anything until image hashing is ready

February 8th, 2022

  • added a global list of nodes so nodes are aware of all others
  • installed lightweight unit testing framework (open source on Github)

February 7th, 2022

  • removed using namespace std from all files, added std:: prefixes
  • main.cpp can now handle variable numbers of blocks, each with their own unique string data
  • created blockchain::display(void) function to output the blockchain (visually) to CLI
  • added more/cleaned comments
  • adjusted CLI output

Made client more user-friendly.

February 6th, 2022

  • created blockchain.h and blockchain.cpp for data structure
  • created block.h and block.cpp for block objects
  • main.cpp creates 1 genesis block and 3 extra blocks for testing purposes
  • created dummy node class
  • created comm files
  • created Makefile for outputting a.out, with make clean command to delete a.out

Project currently uses SHA-256 algorithm for hashing during block mining (found online: http://www.zedwood.com/article/cpp-sha256-function). Current TestChain is proof-of-work (PoW), not sure how to make it proof-of-stake (PoS), or if even necessary. Current TestChain is only able to handle strings as block data, will need to upgrade this to other forms of media (specifically videos). "Nodes" will eventually be the primary actors in the network, acting as individual computers on the network. Comm library will abstract away all communication details. Need to change namespace as this can cause problems for larger projects - basically delete using namespace std.

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